please revert napping of enemy units (and combombing too)

please revert napping of enemy units (and combombing too)

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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

please revert napping of enemy units (and combombing too)

Post by jamerlan »

I like playing dynamic battles. Not fortress vs fortress hour+ battles.

So I like when we can make some tricks like combombing and napping of enemy units. Something that makes game fun! You must think to play and collaborate and not just acting like robot. If you can act differently - you feel freedom.

If you dislike tricks and want to just fight - remove metal from commander's corpse. So people will just fight.
massive
Posts: 29
Joined: 29 Nov 2010, 12:29

Re: please revert napping of enemy units (and combombing too)

Post by massive »

All this things can be set with autohost settings.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: please revert napping of enemy units (and combombing too)

Post by jamerlan »

massive wrote:All this things can be set with autohost settings.
Cool! I don't know it! Could you please provide setting names for "combomb" and "enemy units napping"?
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Jools
XTA Developer
Posts: 2816
Joined: 23 Feb 2009, 16:29

Re: please revert napping of enemy units (and combombing too)

Post by Jools »

In spads auohosts, it's under battle settings. It varies per mod, but type !list bSettings and I think you will find it. In xta the name is "mo_allow_capture".

I also like to have atlas napping present at least. Bear napping is another thing, because commander can't defend himself in water.
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jamerlan
Balanced Annihilation Developer
Posts: 683
Joined: 20 Oct 2009, 13:04

Re: please revert napping of enemy units (and combombing too)

Post by jamerlan »

Thank you!
!bset mo_transportenemy com
works!
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