knorke wrote:so to the xta community... WHY U NO TRY MY MAP..
not sure if srs but still:
I am almost always serious. you guys think I am too serious and now that you guys bawed away my image macros I have to be serious all the time because there is no way to make it blatant that I am joking. So yes I am serious.
knorke wrote:-no metalspots on texture (there is some widget to draw toggleable spots)
Does that work now? why isn't it part of the respective mods. Seems to me that their game is lacking support for one of it's integral features there.
knorke wrote:--7.5m for a T1 mex is too much. (there are relatively few spots but still. did not do the math, maybe its actually fine)
divide that by 3. Most maps use a cluster of 3 spots. I forget who it was but I did seek a prominent ba player to get the metal map laid out and did the large spots because he suggested that it would at least bring something new and interesting to the game. Prior to that I did do 3 spots. The values were based on popular maps, I got that income if I had 3 spots capped.
knorke wrote:--lots of reclaimable features worth hundreds of metal each (as gato wrote
here) that is def. too much...
looks at thread title and date.. something you seem to forget about..
"Gunmetal Harbor v4" that was version 4. The version prior to this was 9. that critique was 5 versions ago and from:
"Apr 03, 2010"
I actually severely reduced the metal to liek 1/2 or 1/4 the metal it was even though I fundamentally disagree with that opinion because OTA urban maps were a metal bonanza.. the *A crowd don't really remember OTA so whatever I did reduce it because hey, not like I will play it and feel vexed by how little metal the structures are worth.
knorke wrote:-cut-off water areas to safely spam underwater eco.
how so? there are many ways to get in and out of the water
knorke wrote:-its prefixed grts_, would not play kp_ or ct_ either.
I play gundam on kp maps sometimes. Even still CT and KP both have very different surrealist styles where this is actually reasonably human.
knorke wrote:but even with that fixed, 20x20 is simply too big most of the time.
not my fault they like 12v12 on a 4 player map(dsd) With a game that has WAY more units that GRTS, I find it amazing how inflexible it is in that it cannot handle large maps.. of course I played only large maps in ota days.. then again, this isn't ota.