the "oolok trees" have messed up textures or something.
shadows are very weak, almost invisible.
(tac) nukes can shot most places it seems.
the cliffs look better then expected but still steep & bumpy hills never look really good in spring...
played a 4 player FFA earlier which lasted 1h 20min or something and no progress could be made from any side. Well, it was ffa andi think nobody everybody was playing super serious, but still.
Maybe for 1v1 / 2v2 it might be better.
The problem with those trees is just that they don't fall when a commander tries to walk through them
give them lower mass, it is used for crushing. if no mass is set it defaults to metalcost or something else which might possible be too high.
Only the falling animation will be missing.
Lua it?
only problem is to decide where you put the Lua.
Do you put it in the map? Then every map needs to include it.
Do you put it in the game? Imo that is the better idea but then you get conflicts with map that also have a feature-death-animation-lua.
So it is more the old meta-problem of map-vs-mod and not so much a technical one.