cool replays!

cool replays!

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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

cool replays!

Post by Min3mat »

REPLAYS!
yeay!
go to fileuniverse under recordings!
noobs and pros learn alike from SJ! :bowdown: and Big Steve! :bowdown: and also from my mistakes! :oops: :)
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

Link. Please.

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Storm
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Joined: 12 Sep 2004, 22:23

Post by Storm »

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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

my firefox doesn't allow me to paste for some reason which is why no linky was provided (Storm saves the day :D)
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BvDorp
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Joined: 14 Oct 2005, 12:09

Re: cool replays!

Post by BvDorp »

Min3mat wrote:REPLAYS!
yeay!
go to fileuniverse under recordings!
noobs and pros learn alike from SJ! :bowdown: and Big Steve! :bowdown: and also from my mistakes! :oops: :)
That replay was just.... awesome :shock:

hehe.. how long did u last against SJ, Min3mat?
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

hehe lets just say it was short and sour :>
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

SJ has some hawt shit down. Steve could have had him but he never put up a fusion economy while SJ was floundering with all his crap utterly distroyed. There was like half the game where that paramount popup would have gone down to the pyro's steve had, or even a heavy plasma, since steve got L2 WAY before SJ did.

Plus steve, dude, micro your rocket Kbots! there is NO reason they should be dying to peewees on even ground. Peewees miss everything if the target is moving.

Min3, you just had some real bad luck kindof like I did when I played you... SJ chose the right counter to your stuff right off the bat, and because of that you ended up losing too much. If SJ had gone early air all those jethro's would have pulverized him. Also, Missle towers are a great antirush weapon in great numbers. They cost barely anything, they put up quick under a single const, and they have tonnes of range and coverage. Sure 1v1 any unit can kill them, but use them as cover for you mobile defenders and they just smash appart attacking forces. It's barely a loss if you lose them, they reclaim and rebuild for practically no metal.
Vehementi
Posts: 67
Joined: 28 Apr 2005, 23:27

Post by Vehementi »

SwiftSpear wrote:Plus steve, dude, micro your rocket Kbots! there is NO reason they should be dying to peewees on even ground. Peewees miss everything if the target is moving.
Er, they do? Everything in the game leads their target now, so the "move your guys" tactic that was used in TA is much, much less useful now.
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Vehementi wrote:
SwiftSpear wrote:Plus steve, dude, micro your rocket Kbots! there is NO reason they should be dying to peewees on even ground. Peewees miss everything if the target is moving.
Er, they do? Everything in the game leads their target now, so the "move your guys" tactic that was used in TA is much, much less useful now.
Try it. It works fine for lazers and missles, but plasma and machinegunners miss a way higher percentage when their target is moving then they do when it's stationary. Yes they lead the target, but because the slightest thing can change the lead calculation it usually only means they hit alot closer, rather then hitting exactly on.

Flash kill jeffy 1v1 if both targets are stationary, but the jeffy will come out with roughly half his health still left if both targets are moving.
Vehementi
Posts: 67
Joined: 28 Apr 2005, 23:27

Post by Vehementi »

SwiftSpear wrote:
Vehementi wrote:
SwiftSpear wrote:Plus steve, dude, micro your rocket Kbots! there is NO reason they should be dying to peewees on even ground. Peewees miss everything if the target is moving.
Er, they do? Everything in the game leads their target now, so the "move your guys" tactic that was used in TA is much, much less useful now.
Try it. It works fine for lazers and missles, but plasma and machinegunners miss a way higher percentage when their target is moving then they do when it's stationary. Yes they lead the target, but because the slightest thing can change the lead calculation it usually only means they hit alot closer, rather then hitting exactly on.

Flash kill jeffy 1v1 if both targets are stationary, but the jeffy will come out with roughly half his health still left if both targets are moving.
Oh, more, yeah, I'm sure they miss more. I just understood from your post that they *always* missed as if they did *no* leading at all.
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