This was an interesting glitch

This was an interesting glitch

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

This was an interesting glitch

Post by smoth »

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These zakus after they were given a stop order stopped pathing the entire map. I have the replay in there is a dev who is interested
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: This was an interesting glitch

Post by Forboding Angel »

do you mean to say:

"Stopped, and then pathed the entire map."

?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: This was an interesting glitch

Post by smoth »

I don't know what it was doing. I joined because the player said he needed help(I assumed it was a tech or unit question) so I joined to see him tanking on cpu. So I hit b and saw this.

then told him to give a stop order to that standing zaku and his shit then untanked and that pathing map went away.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: This was an interesting glitch

Post by knorke »

if this is a bug report you should include the replay, excact unitname etc.

if its just for lolz, then i raise you by this troll physics:
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: This was an interesting glitch

Post by PicassoCT »

Spidercar, spidercar! Spins his wheels, and drives to far.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: This was an interesting glitch

Post by smoth »

I believe this is the replay. I cannot try it because I am running the dev build of spring. I have to do some work on gundam so I can help test this build.. but here is the replay, I think.
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20110626_192422_Grts_Gunmetal_Harbor_009_0.82.7.7z
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