Feature Help.

Feature Help.

Discuss maps & map creation - from concept to execution to the ever elusive release.

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Feature Help.

Post by aGorm »

Ok, odd as it may sound, no, I do not know everything. :-) i just liek to think so.

I'm having a small problem, how is it you make features non-reclamible?
You see i thought it would be with the
reclaimable=0;
tag, but that hasn't worked... Which is a super pain in the backside.

Anyone know?? Also, if you dont want the feature to take damage and die, is there a way to make them indestuctable??

Much thanks!

aGorm
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

maybe if you set their health to something ridiculous like 200000000000000000000000000000

and maybe something with armour.txt could be done.....
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

had the same issue... must be a bug... or the SYs not realizing that some features are meant as decorations.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Re: Feature Help.

Post by PauloMorfeo »

aGorm wrote:... Also, if you dont want the feature to take damage and die, is there a way to make them indestuctable??
...
http://taspring.clan-sy.com/phpbb/viewt ... ght=#35448
zwzsg wrote:...
3) The TA tag for an indestrutible feature (ex: metal deposit, thermal vent), is:
indestructible=1;
Follow the traditional TA names!

But in TA,
flamable=0;
reclaimable=0;
hitdensity=0;
also makes a feature immune to any kind of destruction (save maybe creating a new feature over, but I don't think Spring has any problem with surimposed features, so...)
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