I wanted to ask, what other players think about the amount of damage of the explosion of a killed Kroggie?
Maybe I' am playing completely the wrong tactic, but I find it a bit annoying, that even if you can kill one (two, three... more), advancing Kroggies, if they manage to come close to your defense line, they (automatically) explode so massive, that the whole (or half) of your stationary defense vanishes with them. And then the spam with rather weak units through this hole starts...
A big explosion is IMHO be totally ok for Self-D -so at least some timing skill and micro would be involved- , but without any effort or skill -just sending them- they can slowly "bomb" holes in even tight and powerful defenses...
... a bit boring (and sometimes frustrating, being an ARM player

Yeah, I know, "kill it before it is at your base" would be a tactic, but it still feels a bit overpowered compared to other T3 units (also given the fact, that EMP doesn't work on Kroggies, which in itself is IMHO totally fine).
Are others thinking this is a bit too much, too?
CU qray