requests about next ba realease

requests about next ba realease

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albator
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Joined: 14 Jan 2009, 14:20

requests about next ba realease

Post by albator »

Please consider this :

Panther +30% E: Cause they are so easily spammable using engineer and replaces tank AND AA for T2 (just reverse E cost like they use to be one year ago) (1-1/1.4 ~ 0.3)

Goliat back to +7k Hp like it use to be cause it is just too much cost efficient and it is design to be riot unit more than a t3 tank.

Decrease bt of Raider by 20% : "problem" with raider is that it costs more E and build power and metal than stumpies and that is just fine actually. However, it acceleration is so low that it takes a long time to get out of factory and thus the building of next raider need a long time to start, thus you need even more bp to compensate that. Ability for the raider to be spamable will still be limited by E cost anyway. The fact to decrease its bt will ajust its bt to what it is supposed to be wrt stumpy

Decrease range of emp missile a bit in order that berta + emp missile not to be uncounterable

Autostokpile for static and mobile anti would be nice, I never saw anyone building anti with a view not to use them.

BMLT : crush damage
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Wombat
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Re: requests about next ba realease

Post by Wombat »

on side note - dunno why every balance suggestion is all about damage/cost. there are things like turning speed, turret turning speed, acceleration and much more. for example for golly reducing turning speed could be cool. would keep the offensive attributes but could be easier to 'catch'.

just saying.
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: requests about next ba realease

Post by Jazcash »

Wombat wrote:on side note - dunno why every balance suggestion is all about damage/cost. there are things like turning speed, turret turning speed, acceleration and much more. for example for golly reducing turning speed could be cool. would keep the offensive attributes but could be easier to 'catch'.

just saying.
I've mentioned this a few times and I still can't stress enough how important this is. Even things like projectile properties can be taken into account. Like how fast the projectile takes the travel, the % of the time it's on target, splash damage etc. There are dozens of attributes for fine tuning, not just damage/cost/health.
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knorke
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Re: requests about next ba realease

Post by knorke »

when "turning off" mex with
Spring.SetUnitMetalExtraction (unitid,0,0)
like on this map (http://springrts.com/phpbb/viewtopic.php?f=13&t=26026) BA 7.31 mexes continue to spin.
In XTA and TechA., they stop spinning.
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Wombat
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Re: requests about next ba realease

Post by Wombat »

KNORKE IS A BOT
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smoth
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Re: requests about next ba realease

Post by smoth »

Wombat wrote:on side note - dunno why every balance suggestion is all about damage/cost. there are things like turning speed, turret turning speed, acceleration and much more. for example for golly reducing turning speed could be cool. would keep the offensive attributes but could be easier to 'catch'.

just saying.
Because people can wrap their heads around it. Most of the damage/hp/cost stuff people post doesn't even consider damage classes for example:
Last I looked krogs take enhanced damage from torpedoes. So on a water map where torps are more frequent, krogs can be considered weaker because they suck at sea due to torpedo likelihood. Balance is funny like that in this game.

Another example is that some weapons have better aiming/range from ontop of hills.

What about turrets that are slow to react

TL;DR ba has iffy balance because the weapons and units have many variables from the arbitrary approach which has been taken over the years
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Wombat
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Re: requests about next ba realease

Post by Wombat »

yes, yes we know ba is imba etc etc, stop whining already.
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smoth
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Re: requests about next ba realease

Post by smoth »

You need to be less defensive. I am just trying to help illustrate why it is hard to quantify these things
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Wombat
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Re: requests about next ba realease

Post by Wombat »

then do something about it and stop whining ! im doing it right ?
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SinbadEV
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Joined: 02 May 2005, 03:56

Re: requests about next ba realease

Post by SinbadEV »

Wombat wrote:then do something about it and stop whining ! im doing it right ?
Announcing SSA (smoth spring annihilation), the perfectly balanced, streamlined, standards compliant TA variant... (shhhh, don't mention that all of the models have been replaced with manned mobile suits and that the resource and infrastructure system has been entirely replaced).
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albator
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Joined: 14 Jan 2009, 14:20

Re: requests about next ba realease

Post by albator »

1) Ofc I agree lot of changes can be considered still:

2) BA is suppose to be stable and it is far easier to keep the feeling of the unit by changing eco (bt,E,M) or basic (range, dps,speed,acceleration) parameters than other parameter like special hidden damage or whatever. If you dont feel like it, just propose number, dont make a thread saying that exist, otherwise everyone can make a thread staring naming one parameter or the name of a flower.

3) But mostly: say if you agree or not, if you are not, propose number. And it you dont play BA, dont come here just cause you want to post please.
smoth wrote:
Wombat wrote:on side note - dunno why every balance suggestion is all about damage/cost. there are things like turning speed, turret turning speed, acceleration and much more. for example for golly reducing turning speed could be cool. would keep the offensive attributes but could be easier to 'catch'.

just saying.
Because people can wrap their heads around it. Most of the damage/hp/cost stuff people post doesn't even consider damage classes for example:
Last I looked krogs take enhanced damage from torpedoes. So on a water map where torps are more frequent, krogs can be considered weaker because they suck at sea due to torpedo likelihood. Balance is funny like that in this game.

Another example is that some weapons have better aiming/range from ontop of hills.

What about turrets that are slow to react

TL;DR ba has iffy balance because the weapons and units have many variables from the arbitrary approach which has been taken over the years
you dont play BA, noone read you
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Wombat
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Re: requests about next ba realease

Post by Wombat »

lolz
say if you agree or not, if you are not, propose number
all these suggestions have been made 1383190 times, thats why i remind u about other stats.
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Johannes
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Re: requests about next ba realease

Post by Johannes »

Changing hp, damage or cost is most often suggested because people might not want to change the units role, how it's used too much - just its effectiveness.

And most complaints people make is just that X or Y is too powerful or weak, cause that's the easiest argument to make and back up.


Look at croc example, it got the speed buff and now it's a pretty different unit than it was before. It can kite stumpies and other shortranged units too so much easier than before, so you can be much much more aggressive with it and still not get caught in stumpys range properly. That's not necessarily a bad role to have, but it's way too effective at it atm - so maybe revert the cost.


I agree about panther and goliath with Alba. But I don't know why Raider should be made just more and more like stumpy - if core/arm is still imbalanced cause of their difference (it's really not though), give raider a buff of another kind that differentiates it from stumpy instead of bringing them closer.

Overall I'd say t2 tanks are just too good now, after all their buffs. T1 tanks aren't really worth making if you've got enough bp to use t2 labs only, on any maps but really big and open ones. And they outperform t2 bots most of the time too if vehicles are at all useable on the map (and crocs are good anywhere).
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Gota
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Re: requests about next ba realease

Post by Gota »

I think you've been moaning about Raiders for more than a year yet they are constantly used in games...

I must ask...Johann do you still play BA at all?
Last edited by Gota on 17 May 2011, 17:31, edited 1 time in total.
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Re: requests about next ba realease

Post by Cheesecan »

Could a single Maus pwn 5 Shermans? Maybe the Mauses armor would be too thick to penetrate but it couldn't fend them off because its main gun is too slow and the Shermans could swoop in inside the Mauses firing radius and chip away at it, firing at the tracks to immobilize it and then maybe shooting off the gun barrel to make it useless.

Where is that type of gameplay mechanic in BA.
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smoth
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Re: requests about next ba realease

Post by smoth »

albator wrote:you dont play BA, noone read you
Wombat wrote:then do something about it and stop whining ! im doing it right ?
Yawn, I have explained why I bother to make post before but I'll repeat for you.

Ba has a lot of issues which you as a player are not looking at. I am helping because I have acquired a good deal of understanding about this engine and have actually checked how damages are assigned in ba. Which is relevant.

Just because you think something works one way doesn't mean you know. You only know after reading the code and evaluating the weapons. Which, I have done as it is one of the key inconsitencies that made me stop playing AA all those years ago. Hard numbers don't lie and I have read them. However if you want to trust that lump is not cancer by eyeballing it, enjoy your slow death
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Re: requests about next ba realease

Post by Cheesecan »

Smoth knowing what it says in a tdf doesn't make you right. You don't have any place commenting on a mod you don't play, that is a fact for sure.
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smoth
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Re: requests about next ba realease

Post by smoth »

Yeah it kinda does. Krogs do take extra dams from torps unless it has been fixed it is a fact.

I said nothing about balance beyond answer wombat's question as to why people talk about damage/hp. I also made the correct assertion that the balance of ba is a bunch of arbitrary adjustments over the years.

Point out where I said something should be altered to x value. Be my guest. Because I haven't. Telling me gtfo because I am discussing the issues which related to ba's complex balance setup as that was the question asked.
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Gota
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Re: requests about next ba realease

Post by Gota »

It doesnt matter what you know about the engine...your like ARGH you refuse to "get it"...
Albator judges balance based on in game performance of units not based on their stats in the TDF.
If a good player sees a unit is OP or UP and suggests some change the fact that that unit shoots a certain kind of weapon that hits only 25% of the time does not matter...Cause he already felt that influance in game...

There are certain things that are harder to balance appropriately unless you know the game a bit more in depth but that's why albator is not the BA dev.

If you would have talked about BA's performance and suggested ways in whch performance can be improved or suggested something related to the GFX maybe you could be of value but unless you play the game and are good at it you have almost nothing to add when it comes to the game's unit balance...

It is true in all games.
a good player can see and feel when a unit is OP or UP than the dev can listen to the player understand the problem and see in what ways it can be nerfed or buffed in the correct areas based n his info about the engine.

talking about special damages in relation to albator's OP post and trying to say some generic stuff will get you flamed and for a good reason.

I suggest you dive into the BA 1v1 scene become awesome at BA and than come back.
Last edited by Gota on 17 May 2011, 19:07, edited 2 times in total.
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Wombat
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Re: requests about next ba realease

Post by Wombat »

blah blah blah drama all these were suggested long time ago blah blah ban all new balance suggestion threads
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