builders_war mod(beta)

builders_war mod(beta)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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emmanuel
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Joined: 28 May 2005, 22:43

builders_war mod(beta)

Post by emmanuel »

Image



can test my mod with winxp for look a ta spring picture
work in progress...
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

On dirait qu'il manque des textures. N'oublies pas de lancer GAFdump -b dans /textures/ et de d├â┬®placer les bmp ainsi cr├â┬®├â┬® vers /UnitTextures/tatex/

Looks like you're missing textures. Don't forget to run GAFdump -b into /textures/ and to move the resulting bmp into /UnitTextures/tatex/
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SinbadEV
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Post by SinbadEV »

Otherwise it's looks sweet...
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Zoombie
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Post by Zoombie »

HOLY CRAP!!!
That mod looks soooooooo coooooool!

Now.... relese it! I command you!
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jcnossen
Former Engine Dev
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Post by jcnossen »

The units sure look very high-detail :o
Nice :)
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DeathHawk
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Joined: 19 Oct 2005, 02:02

Post by DeathHawk »

:shock: Wow man i tell you what u have telent looks like u sure know what ya doin so when we expecting the First realese roughly? :-)

This looks like Exellent work well done!!!
IMSabbel
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Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

You should try tweaking the textures sothere isnt that much aliasing on the units..
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zwzsg
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Post by zwzsg »

It is not aliasing, it's missing textures that are replaced by the whole set of every textures as a patchwork. I can recognize that bug: 1, 2.
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emmanuel
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Post by emmanuel »

thanks for a time
really you look only for ta spring
ok if you want i uplaod this week
but i not a scripter and i re-use old units
i search for weaponined builder walker

warining:
the units are build for totalA and some problems exist(ex : footprint unit is closed in factorys)it s a alpha/beta version

if some one can post a script for a basic unit builder with weapon and wheel or legs it s help "builders_wars" mod developemnet
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emmanuel
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Post by emmanuel »

canceled the relase of "builder _war" for cause of awfull
i rebuild firstly all unit and remove all non builder_warrior units
prob is for factorys...!
i see the movie of giant spider walking factory(noweapon it seems :then exclud !)
some one can script a walking factory with weapons ?
if not i will try to study scripting

IF builder THEN war ELSE ...NOP

j ai essayer la demo de "earth2160" et je constate que :
1 les "DE" ne transporte plus le minerais de l extracteur a la rafinerie par vehicule
2 le terrain ne se creuse pas lors des impacts
3 les vehicules ne semblent pas pilotables

donc taspring reste le jeu le plus moderne connu gratuit editable son defaut principale la petitesse des ses cartes et sa lenteur

je vais faire du wings 3d autant que possible et uploderais les resultats au plus tot
merci a tous
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Maelstrom
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Post by Maelstrom »

Mobile Units can build Mobile Units in the Spring engine. Because of this, you do not need a factory that can move. You can make a Unit that moves, has weapons, and can build units. I am not sure how exactly it is done, but it is possible.
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Guessmyname
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Post by Guessmyname »

Well, you can make the comm build units by simply changing download.tdf files so that the unit is built by said comm
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zwzsg
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Post by zwzsg »

Mobile cons building mobile units is not the same as mobile factories.

Because when a cons build a mobile unit, that unit under construction is built on a fixed location on the ground, and the cons can't keep moving while building, while a moving factory carries the nanoframe on its back as it move around.

Yes, I could script a walking factory with weapon. But the walking and flying factories use some dirty tricks, it would be better to change the source code so as to be able define units welded together by a FBI line rather than by using my unstable scripts.






Un constructeur mobile construisant des unit├â┬®s mobiles n'est pas la m├â┬¬me chose qu'une usine mobile.

Quand un constructeur construit une unit├â┬® mobile, cette unit├â┬® en cours de construction reste ├â┬á un endroit fixe sur le sol le temps de la construction, et le constructeur ne peut pas continuer ├â┬á se balader lors de la construction, tandis qu'une usine mobile transporte l'unit├â┬® en cours de construction sur son dos pendant qu'elle se prom├â┬¿ne.

Oui, je pourrais scripter une usine mobile avec des armes. Mais les usines volantes et marchantes utilisent des techniques assez sale, il serait mieux de changer le code source de fa├â┬ºon ├â┬á d├â┬®finir des unit├â┬®s soud├â┬®s par une ligne dans les FBI plut├â┬┤t que d'utiliser mes scripts instables.
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emmanuel
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Post by emmanuel »

it seem it s in "zdkfz"s movie with the "giant" spider (copy of "supreme commander" were we can see an moobile factory with the same hull

donc zdkfz c est toi qui a fabriquer l araignee geante on l on voit dans le film qu il en existe une version usine !?!

alors elle serait instable
mais cela signifit le crash de taspring ou pire ???(pourquoi?)

(il semble que tu n est pas compris que les hexapods [6pattes] utilisent le system du tripod alternatif [tres stable mais lent lorque trois pattes sont en contact triangulaire permanant avec le sol ce qui permet l emport de charge super lourdes)

j ai pas compris comment on pouvait faire des unitees avec le nouveau format de fichier

?????????what prog must i use for the new format replacing .3do ??????
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SwiftSpear
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Post by SwiftSpear »

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emmanuel
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Post by emmanuel »

i try to work under upspring but not understand how import object and how texture ....

is taspring hav tag for attack_prefered category(not "bad") : ex attack builder first or jammers first !!!



Image
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emmanuel
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Post by emmanuel »

Image


about weapontype2 ...?
is someone be have infos about this feature in taspring ?
("apache" french cruise missile seems drop many grenad and finally hit the target by kinetic...
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SwiftSpear
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Post by SwiftSpear »

Polycount?

Seems high poly for TA
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emmanuel
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Post by emmanuel »

yes sure is very high poly for a 100mhz
but i think it s goog for my 3ghz but with how many unit in screen ???
i hav a 10fps with my ati9250 with 0 unit in game ...

sorry i don t know poly count because i use wings 3d 0.98 and im a beginner
where is the polycount in wings 3d ???

i know many high poly count unit in very old realease of "utasp2.1 mod"1998
work good in ota with 1000unit (ex: ettin or war machine pilot +shield high poly])

maybe must i upload utasp2.1 if it s removed in internet ...!?!
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Guessmyname
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Post by Guessmyname »

Image

Select all the pieces of the model first. Polycount in top left corner
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