Section 8 Prejudice: Multiplayer team FPS with jetpacks!
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Section 8 Prejudice: Multiplayer team FPS with jetpacks!
So after Section 8 didn't work out that well the developer went back and improved it, making the combat more newbie friendly, adding an unlock progression to keep the ADD kids interested, stuffed new equipment and maps in there and gave it a proper singleplayer campaign. Then they released it for 15$ as a downloadable game.
It's a large scale team based FPS like Battlefield but with a very different combat system. People have shields and armor and weapons (with various ammo types) have varying strengths against those. With my EMP MG I mostly assist other players, stripping enemies of shields and jetpack energy while others focus on damaging armor in close or ranged combat or whathaveyou. The spawn system has you sky dive onto the map (but not in flak-defended areas if you want to be more than a fireworks display) and even without a vehicle you can quickly go from place to place with overdrive sprinting. You can buy turrets, utility buildings and vehicles with the money you earn from killing, doing objectives and generally playing well.
Then there are the DCMs which show up regularly and dish out an objective to one team and the order to stop that to the other team. Stuff like driving a heavily armored convoy vehicle across the map, holding a jammer array for 3 minutes or the good old Counterstrike bomb placing mission. That goes on in addition to the control point gameplay so your team has to split its attention between the current mission and the bases to keep raking in those victory points.
Instead of fixed classes you can fully customize your loadout and even decide what stat bonuses to get by picking them from a set of modules that increase armor, shields or damage or more exotic things like faster running and more knife damage or the ability to spawn in an area covered by flak fire. It's really easier to understand if you visualize the game as a mech combat game or maybe an RTS-turned-FPS instead of a regular FPS. You have things like radar coverage, short-lived autoaim systems, jumpjets and target types to consider while people construct makeshift bases or roll in with expensive vehicles (that can vary from awesome to useless depending on the driver and the team).
It's also on the XBox but besides costing more in Europe (as MS point pricing assumes 1$ = 1Ôé¼) I don't need to tell you how much better mouse aim is in a game with jetpacks and huge maps.
http://store.steampowered.com/app/97100/
It's a large scale team based FPS like Battlefield but with a very different combat system. People have shields and armor and weapons (with various ammo types) have varying strengths against those. With my EMP MG I mostly assist other players, stripping enemies of shields and jetpack energy while others focus on damaging armor in close or ranged combat or whathaveyou. The spawn system has you sky dive onto the map (but not in flak-defended areas if you want to be more than a fireworks display) and even without a vehicle you can quickly go from place to place with overdrive sprinting. You can buy turrets, utility buildings and vehicles with the money you earn from killing, doing objectives and generally playing well.
Then there are the DCMs which show up regularly and dish out an objective to one team and the order to stop that to the other team. Stuff like driving a heavily armored convoy vehicle across the map, holding a jammer array for 3 minutes or the good old Counterstrike bomb placing mission. That goes on in addition to the control point gameplay so your team has to split its attention between the current mission and the bases to keep raking in those victory points.
Instead of fixed classes you can fully customize your loadout and even decide what stat bonuses to get by picking them from a set of modules that increase armor, shields or damage or more exotic things like faster running and more knife damage or the ability to spawn in an area covered by flak fire. It's really easier to understand if you visualize the game as a mech combat game or maybe an RTS-turned-FPS instead of a regular FPS. You have things like radar coverage, short-lived autoaim systems, jumpjets and target types to consider while people construct makeshift bases or roll in with expensive vehicles (that can vary from awesome to useless depending on the driver and the team).
It's also on the XBox but besides costing more in Europe (as MS point pricing assumes 1$ = 1Ôé¼) I don't need to tell you how much better mouse aim is in a game with jetpacks and huge maps.
http://store.steampowered.com/app/97100/
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
another game (after anno 2070) i want to buy new pc for, looks great.
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
the real question is, is it fun ?
how long does a game last ?
how long does a game last ?
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
Yeah, it's fun. I like how combat is more like in the old days than in the modern first-to-spot-wins headshot era. Matches go for about 15-20 minutes I think, haven't looked at the clock to find out.
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
oh you.Satirik wrote:the real question is, is it fun ?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
Looks cool. How does it play? Similar to BF2 or tribes?
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
Never played Tribes and it's been way too long since BF2 to remember but I've seen others compare it to those. It's not exactly like either, still has its own identity but it'll scratch the same itch.
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
Is singleplayer campaign good?
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
how does it compare to mmofps? are there videos or demos?
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
looks a bit like a game jaz posted recently... tribes something or other?
anyways it looks pretty good
anyways it looks pretty good
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
Am I the only person that didn't really care for tribes? To me it was boring. Course then I would have been comparing it to bf1942 and desert combat or bf2142
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
oh BF2 not BZ2, that was close, nearly bought it.
I thought you weere talking about battlezone, interesting fps/rts blend.
I thought you weere talking about battlezone, interesting fps/rts blend.
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
Now there's Assault mode for the game as well.
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
Similar to UT assault? As in, complete objectives and take turns to see if your team can beat the enemy team's time?KDR_11k wrote:Now there's Assault mode for the game as well.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
the original starseige tribes was super baller and anyone who thinks otherwise is surely mad
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
Yeah. The objectives are only "capture all control points" but it's the same timed thing. That capturing part does play out a bit differently from regular assault in that multiple targets are in play at a time so attackers and defenders have to decide where to allocate their teams. Once it's down to one control point the defenders can no longer respawn so bunkering down at one location isn't possible and the game is always slanted towards the attacker (which is fine since it's about how fast you do it, not whether you do it).Pxtl wrote:Similar to UT assault? As in, complete objectives and take turns to see if your team can beat the enemy team's time?KDR_11k wrote:Now there's Assault mode for the game as well.
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
That's interesting. All of UT's AS modes were better when they were purely sequential because there was no reason to defend the less-defensible points - you focused on the hardest point to the exclusion of others. By giving the penultimate point a special penalty on loss it forces the defenders to think more strategically than "porc the hardest point".KDR_11k wrote:Yeah. The objectives are only "capture all control points" but it's the same timed thing. That capturing part does play out a bit differently from regular assault in that multiple targets are in play at a time so attackers and defenders have to decide where to allocate their teams. Once it's down to one control point the defenders can no longer respawn so bunkering down at one location isn't possible and the game is always slanted towards the attacker (which is fine since it's about how fast you do it, not whether you do it).Pxtl wrote:Similar to UT assault? As in, complete objectives and take turns to see if your team can beat the enemy team's time?KDR_11k wrote:Now there's Assault mode for the game as well.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
I read the reviews and was like mehhh.
Then I watched this and I'm thinking "For $15, maybe..."
http://www.youtube.com/watch?v=mTvR90JqHNs
Then I watched this and I'm thinking "For $15, maybe..."
http://www.youtube.com/watch?v=mTvR90JqHNs
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
I played a little campaign, seems good despite being an Unreal 3 game. Will see when I jump to multiplayer. I don't like how vehicles control, nor do I like the sideways movement I can make on foot.
Re: Section 8 Prejudice: Multiplayer team FPS with jetpacks!
Bought this over steam, if anyone is interested in playing it with me, my steam nick is the same as my forum nick.