Hello, I'm new here.

Hello, I'm new here.

Post just about everything that isn't directly related to Spring here!

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brainxp
Posts: 6
Joined: 18 Oct 2005, 18:42

Hello, I'm new here.

Post by brainxp »

Hello, everyone. I'm new here.

I've been a Total Annihilation fan since 1998 when my best friend introduced me to the game. But today, I just found out about TA spring, which has rekindled my interest.

Right now, I'm on my lunch break, but when I get home I'm gonna download TAspring and try it out.

Thanks for rekindling an old flame.

Sincerely,
BrainXP
Kixxe
Posts: 1547
Joined: 14 May 2005, 10:02

Post by Kixxe »

Just so you know, don't be suprised if many unit stats have been changed.

The SY's, the ones that made the game, have included their own balance mod for spring. "XTA"

To play Orginole TA (or OTA), go here.
http://www.fileuniverse.com/?p=showitem&ID=1257
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Also... make sure you try pressing CTRL+Middle Click to make the camera switch to a useable view
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Just read the damn faq.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

[K.B.] Napalm Cobra wrote:Just read the damn faq.
what he said. You should enjoy Spring once you adjust.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Read my stuff ( http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1688 ) I write storys and things, and constantly lose at TA Spring. But hey, i found that hovertanks can really hit the enemy at a undefended harbour and waste the enemy from the inside!
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

speaking of which, why are there no lvl 2 hover tanks?
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

because Cavedog never made them, and 3rd party lvl2 hovers haven't made it into the popular Spring mods.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

when playing xta be sure to build at least one llt in early game (2-5 min).

must read this at some point

welcome!

and fizzwizz, there is a very good hover unit at TAUCP, cool missiles.
(and some other hover tanks at some other mods).
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I think it would be cool if level 2 hover units were weaker armorwise, but faster and with better range... then you could still have normal hovers as like shields...
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

im for lvl 2 hovers! They are my fave type o unit, as A) They look really really cool and B) You can use them to kick the enemy very hard in a ususaly non defended area, that is there harbour.

Also great for swam maps that are 'eventually' going to come out.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Zoombie wrote:im for lvl 2 hovers! They are my fave type o unit, as A) They look really really cool and B) You can use them to kick the enemy very hard in a ususaly non defended area, that is there harbour.

Also great for swam maps that are 'eventually' going to come out.
I plan on making a swamp map, although it's about #3 on my map list right
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Will it have tree's and underbrush and giant swamp rats?
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Zoombie wrote:Will it have tree's and underbrush and giant swamp rats?
not swamp rats, nor underbrush, but with any luck, it will have a bit more swamp-like set of trees. It is still a ways down the road though.
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