Interface question

Interface question

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Caydr
Omnidouche
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Interface question

Post by Caydr »

http://taspring.clan-sy.com/screenshots/screen60.jpg

^^^^^
The above screenshot appears to use a functional interface... is there any indication when this might be released? Is it possible to make custom interfaces now or in the future?
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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

That looks like the experimental GUI that was in testing a little while ago... I don't know why we reverted to the current one which we still use, but that GUI was somewhat buggy when it was in testing. There were several commands that didn't work properly and what not... I wonder if it couldn't have been fixed up, it looks a lot better then the current GUI in my opinion.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Radeon9200's don't even draw the labels on the current GUI.
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Kuroneko
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Post by Kuroneko »

[K.B.] Napalm Cobra wrote:Radeon9200's don't even draw the labels on the current GUI.
Bizzar. Why is that anyway? I had to learn the positions from memory..ugh.
Torrasque
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Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Here is another screenshot : http://www.fileuniverse.com/?p=showimage&ID=852

At the moment, Juninkomiko is working on in his spare time.
He has found a flaw in the desing, and is working on it I think.

Hey Junin, what's new ? ;)
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AF
AI Developer
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Post by AF »

The old GUI wasnt discardd, we always ahd this itnerface but the new interface was half finished. Someone on the team finished it but before they could hand bakc the completed code they dissapeared leaving us with buggy gui code before the first release.

Since then only torrasque and jouninkomiko have dared enter the GUI folder to go bug hunting.

You can get the new gui by uncommenting the line in GUIDefine and recompiling spring.
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Weaver
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Post by Weaver »

The last time a compiled version was available I did these buttons. Some people liked them.
Image
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Pxtl
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Hmm

Post by Pxtl »

How about a buttonset that shows the player the hotkeys? Sexiness < informativeness.
Gnomre
Imperial Winter Developer
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Post by Gnomre »

Hot key on mouse over would be better.
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SwiftSpear
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Post by SwiftSpear »

Gnome wrote:Hot key on mouse over would be better.
agreed.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Niiiiice.
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Zoombie
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Post by Zoombie »

[K.B.] Napalm Cobra wrote:Niiiiice.
Yarr!

That is to say i love the GUI
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FizWizz
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Post by FizWizz »

Those are the best of the buttons I have seen for the Spring GUI thus far. They'd be good enough for me as a final form too, even if they might seem to lack a bit of flair to potential newcomers. I thought the best part of the experimental GUI was the tooltips though. It was cool to hover the mouse over a unit and get all the relevant stats right there instead of looking in the corner (which you would have to deselect any other units beforehand to use).
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DeathHawk
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Post by DeathHawk »

So will they eva realese it or was it just a test?

Looks really good better then the current one i reckon
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Caydr
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Post by Caydr »

In its current state, Spring doesn't display menus adequately for any kind of organization to take place in the build menus. I've always been a pain for refusing to do things like have a menu that's blank except for one unit... it's really irritating sometimes hunting for the proper item on a menu when everything's out of alignment. I hope some sort of working menu will be in place by the time I finish the new version of AA:Spring, else it'll look like crap. (I've got everything aligned logically for a 7x2 menu)

Weaver's look pretty decent, but I'd love it if it was possible to customize the GUI layout entirely within code that doesn't have to be compiled. I could design something AA-themed, an outer-space mod might design something scifi-looking... etc.
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

sidedata.tdf works pretty good imo
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DeathHawk
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Post by DeathHawk »

Cool how are you doin with AA I am a big Fan at that mod will it have all the weapons it has in the oringinal.

If its Possible can you add a flying Peewee i miss them =P
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SinbadEV
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Post by SinbadEV »

I think custom "skins" for the interface in a "not compiled" and "included in a mod" form would be cool...

Especially if you could have the Old "Giant Krogoth Picture" menu for the gantry... or having the spot for the D-gun in the Commanders Menu not just be grayed out for everyone else like in the orriginal...
Torrasque
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Post by Torrasque »

You can customize it by modifing that file :
http://cvs.sourceforge.net/viewcvs.py/s ... iew=markup
You can really place button where you want, and the size you want.
I think it should'nt be hard to add picture instead of text...but it's better to make it work before adding stuff.

You can even perhaps make some little translation.
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SinbadEV
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Re: Hmm

Post by SinbadEV »

Pxtl wrote:How about a buttonset that shows the player the hotkeys? Sexiness < informativeness.
But what;s the point of seeing hotkeys you you need to mouse to make them showup?
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