Stratagus Engine + Games

Stratagus Engine + Games

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Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Stratagus Engine + Games

Post by Machete234 »

Stratagus is a 2D RTS game engine that supports starcraft and warcraft 2 if you have the original CDs.
But it also has games made from scratch like these:
http://www.boswars.org/
http://commanderstalin.sourceforge.net/
http://stratagus.sourceforge.net/games.shtml

http://en.wikipedia.org/wiki/Stratagus


Maybe it is easier to make an RTS game with it than to start a spring project that obviously needs a lot of time and work.

Has anybody tried to make something with that engine?
Satirik
Lobby Developer
Posts: 1688
Joined: 16 Mar 2007, 18:27

Re: Stratagus Engine + Games

Post by Satirik »

all the game made with it look cheap
Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Re: Stratagus Engine + Games

Post by Machete234 »

sure its not the newest engine out there, its a few years old
its 2D svga
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Stratagus Engine + Games

Post by bobthedinosaur »

spring really doesn't take that long. with all the examples out there some one can make a fully 3d mod or game in a day (assuming you already have the content for it).

The real time consuming part of spring is giving it more than the average TA style rts, like gui, custom unit functions, game modes, gadgets. These are the thing that generally frustrate people when they start modding, b/c they have all these 'unique' ideas for a game, but most of them will take a lot of work and some compromise on the idea, and some are just impossible.

not a bad engine for simulating 15 year old games, but TA's restricted 'true 3d' looks better than sprites imo.
Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Re: Stratagus Engine + Games

Post by Machete234 »

bobthedinosaur wrote: The real time consuming part of spring is giving it more than the average TA style rts, like gui, custom unit functions, game modes, gadgets.
So if you want pretty much everything different youre pretty screwed?
Like harvesting ressources with vehicles etc.
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: Stratagus Engine + Games

Post by luckywaldo7 »

Depends. If you have some really crazy ideas, you will need to learn lua and write it yourself.

In some cases though you can practically just drag and drop widgets or gadgets that have already been written. Harvesters for example have already been done in Conflict Terra.

Although, regardless of what engine you use, it will take a substantial time commitment to really make something nice. Good games don't come out of just anywhere you know :wink: .
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Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: Stratagus Engine + Games

Post by Johannes »

Yeah if you have totally novel concepts making them with that engine won't be easy either.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Stratagus Engine + Games

Post by Forboding Angel »

Machete234 wrote:
bobthedinosaur wrote: The real time consuming part of spring is giving it more than the average TA style rts, like gui, custom unit functions, game modes, gadgets.
So if you want pretty much everything different youre pretty screwed?
Like harvesting ressources with vehicles etc.
Actually ct already does that, all you would need to do is take and modify the gadget.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Stratagus Engine + Games

Post by knorke »

Satirik wrote:all the game made with it look cheap
just the TA mods- oh wait wrong engine. :roll:
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