I was wondering, would it be possible to setup some sort of secondary/trinary alliance system? TA had Teams and Allies. The use of these two independant systems allowed players to setup some really complex alliances schemes.
Also with just allies set as they were in TA, players could be allied to everyone without making everyone else allies to eachother.
I'm just wondering if someone could implement an ingame alliance system like Old TA had. I mean in addition to team numbers or alliance numbers. Don't know what you'd call that... Maybe just "Friends?" or... Um.. Some other word that means friend/ally/teammates...
I'm just asking, cause then I could setup alliances where I'm allied to two people who hate eachother. (My original idea was to setup a stargate network with a player who's friends to everyone... So that way the gates are always unharmed during the startgate wars.) (I'd have to check though if allies stargates will let players move through them.)
Any takers?
Dynamic Ingame Alliances
Moderator: Moderators
Re: Dynamic Ingame Alliances
You will need to change a few #define to TRUE at the top of .bos and recompile.CaptainMaim wrote:(I'd have to check though if allies stargates will let players move through them.)
Yeah, games where the friends of your friends are your enemies, althought rarely used, are a very interesting concept.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
This would also be useful in other ways. For instance, I once played a 2v2 on Wide Open Combat. My teammate had to leave, and then I did (to haff mein tea). I just left Spring running so that they could have fun wrecking my bases (my ally gave me his base before leaving) whilst I was off eating. If you could cancel alliances, I could have left for said meal while the other two could have simply turned on each other, which would be interesting.
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- Posts: 265
- Joined: 04 Sep 2005, 01:25
Please keep this in one of the two feature request threads already open about it, I don't think a third thread about the same subject is necessary.
http://spring.clan-sy.com/phpbb/viewtopic.php?t=9141
http://spring.clan-sy.com/phpbb/viewtopic.php?t=9132
http://spring.clan-sy.com/phpbb/viewtopic.php?t=9141
http://spring.clan-sy.com/phpbb/viewtopic.php?t=9132