CT_Archway

CT_Archway

All map release threads should be posted here

Moderator: Moderators

Post Reply
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: CT_Archway

Post by PicassoCT »

Nice Map, loved the trees, the arches are really big, dwarfing any units driving through.
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: CT_Archway

Post by bobthedinosaur »

Does air avoid the arches?
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: CT_Archway

Post by oksnoop2 »

Nope, No idea how to prevent that without.. giving them a bunch of invisible impulse shooting turrets.
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: CT_Archway

Post by Wombat »

again epic concept :D

*snif* *snif* wait, do i smell spring bridges ? no ? :(
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: CT_Archway

Post by oksnoop2 »

YOU DON'T!
User avatar
Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: CT_Archway

Post by Wombat »

meh. these bastards giving and then taking...
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: CT_Archway

Post by PicassoCT »

bridges dont know about...
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: CT_Archway

Post by knorke »

arches are epic obv.
so as they are 2 parts features (?) how did you make them line up, just trial&error?

really like the colors (on other ct maps too) with the contours lines, reminds me of worms armagedon/world party or sheep dog n wolf:
Image
User avatar
oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: CT_Archway

Post by oksnoop2 »

Yes, each arch is two separate features that are lined up, They were just eyeballed, kind of poorly actually.
Post Reply

Return to “Map Releases”