Gound Scar Control: TrueFalse or an Alpha value

Gound Scar Control: TrueFalse or an Alpha value

Requests for features in the spring code.

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Good idea or Bad idea?

Great idea!
2
100%
Bury it..
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Total votes: 2

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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Gound Scar Control: TrueFalse or an Alpha value

Post by bobthedinosaur »

Request for control of ground scar alpha or alternatively an true/false (to turn off scars) tag via weapon def. Default should obviously be to how it currently behaves as not to effect other games. Would this be a difficult or conflicting feature?

It is pretty annoying when specialty weapons, that aren't supposed to do damage, leave explosion scars.
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