Fix gl.DrawGroundQuad
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Fix gl.DrawGroundQuad
gl.DrawGroundQuad with gl.DepthTest(true) clips into hills on sloping terrain. It should not clip into the terrain (like gl.Utilities.DrawGroundCircle in ZK).
Re: Fix gl.DrawGroundQuad
Status: close
Resolution: can't fix
Resolution: can't fix
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Re: Fix gl.DrawGroundQuad
Aww... How about the ability to edit the map texture with lua?
Re: Fix gl.DrawGroundQuad
Spring.SetDrawGround(false) and your Lua doodles won't clip into the terrain. Yes, quite a radical solution, but works for me.
Re: Fix gl.DrawGroundQuad
Why can't it be fixed? It is a big problem to not be able to draw on bumpy terrain. Spring.SetDrawGround(false) doesn't seem to help prevent clipping anymore?
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Re: Fix gl.DrawGroundQuad
I saw this commit.
https://github.com/spring/spring/commit ... 63e57f3aca
Does it do what I think it does and how does it work?
https://github.com/spring/spring/commit ... 63e57f3aca
Does it do what I think it does and how does it work?