howto disable flashing "LUA-DRAW(MT)" value in spring_multithread?
I understand that Lua drawing will slowdown game and better to disable some drawing widgets, but blinking LUA-DRAW is so distracting.
Thanks.
disable flashing "LUA-DRAW(MT)"
Moderator: Moderators
Re: disable flashing "LUA-DRAW(MT)"
Then don't use spring-MT!
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- Posts: 24
- Joined: 19 Mar 2008, 15:03
Re: disable flashing "LUA-DRAW(MT)"
With single-thread SIM spring when I spectate game with ~1200 units i have ~10 fps.
With spring MT(singleplayer) I builded fighter screen of 1300 planes on my dual-core CPU have ~50 fps. (With different widgets LUA-DRAW have 30-50%).
So spring-MT is awesome because in sigle thread spring I can't manage my units in large battle.
With spring MT(singleplayer) I builded fighter screen of 1300 planes on my dual-core CPU have ~50 fps. (With different widgets LUA-DRAW have 30-50%).
So spring-MT is awesome because in sigle thread spring I can't manage my units in large battle.
Re: disable flashing "LUA-DRAW(MT)"
Yeh, I have about an average of 70% and it's just annoying that it's just always there flashing right over my resource bars impairing my vision of them ¬_¬ I mean, I'd understand if the 70% meant anything to me but it doesn't as I get more FPS with MT Spring than with ST so I'll use MT when I can.
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- Posts: 24
- Joined: 19 Mar 2008, 15:03
Re: disable flashing "LUA-DRAW(MT)"
hardware solution...


Re: disable flashing "LUA-DRAW(MT)"
Looks much better.
Re: disable flashing "LUA-DRAW(MT)"
The flashing thing is there for a purpose --- to tell you that your widgets rape the CPU and you may lag out of the game.
You can disable it with /mtinfo
You can disable it with /mtinfo
Re: disable flashing "LUA-DRAW(MT)"
Thank you!zerver wrote:The flashing thing is there for a purpose --- to tell you that your widgets rape the CPU and you may lag out of the game.
You can disable it with /mtinfo