Spring crashes after loading

Spring crashes after loading

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qweasd
Posts: 2
Joined: 08 Dec 2010, 09:26

Spring crashes after loading

Post by qweasd »

Spring crashes for no apparent reason every time I finished loading,no matter what mod I use, & all it says is: Spring has crashed

A stacktrace has been written to:
C:\Users\user\Documents\My Games\Spring\infolog.txt

This is what the .txt file contained: default config file: C:\Users\user\AppData\Local\springsettings.cfg
using default configuration source "C:\Users\user\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 124, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 0, SSE 4.2: 0
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit (build 7600)
Pentium(R) Dual-Core CPU T4400 @ 2.20GHz; 2010MB RAM, 4020MB pagefile
OS: emulated 32bit mode
LogOutput initialized.
Spring 0.82.6.1 (0.82.6.1)
Build date/time: Oct 15 2010 20:04:51
Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
Enabled log subsystems: Sound
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using read-write data directory: D:\Spring\
Using read-only data directory: C:\Users\user\Documents\My Games\Spring\
Scanning: C:\Users\user\Documents\My Games\Spring\maps
Scanning: C:\Users\user\Documents\My Games\Spring\mods
Scanning: C:\Users\user\Documents\My Games\Spring\packages
Scanning: D:\Spring\maps
Error opening D:\Spring\maps\EvoRTS-A_House_Divided.sd7: Unexpected end of file (truncated?)
Unable to open archive: D:\Spring\maps\EvoRTS-A_House_Divided.sd7
Error opening D:\Spring\maps\EvoRTS-Riverdale-v06.sd7: Unexpected end of file (truncated?)
Unable to open archive: D:\Spring\maps\EvoRTS-Riverdale-v06.sd7
Scanning: D:\Spring\base
Scanning: D:\Spring\mods
Scanning: D:\Spring\packages
Supported Video modes: 1366x768, 1360x768, 1280x768, 1280x720, 1024x768, 800x600, 640x480, 640x400, 512x384, 400x300, 320x240, 320x200
Video mode set to 1024x768/32bit
SDL: 1.2.10
GL: 2.1.0 - Build 8.15.10.2202
GL: Intel
GL: Mobile Intel(R) 4 Series Express Chipset Family
GLSL: 1.20 - Intel Build 8.15.10.2202
GLEW: 1.5.4
Joysticks found: 0
Joystick 0 not found
Loading startscript from: C:/Users/user/Documents/My Games/Spring/script.txt
Connecting to 94.23.238.25:8460 using name xent
Starting demo recording
Using map 1944_Moro_River_V1
Recording demo demos/20101208_154822_1944_Moro_River_V1_0.82.6.sdf
Using mod Spring: 1944 v1.5 Operation Market Garden
Sound: OpenAL info:
Sound: Vendor: OpenAL Community
Sound: Version: 1.1 ALSOFT 1.11.753
Sound: Renderer: OpenAL Soft
Sound: AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
Sound: ALC_EXT_EFX found (required for air absorption): yes
Sound: Device: DirectSound Software
Sound: Available Devices:
Sound: DirectSound Software
Sound: air absorption enabled: 0.1
Using mod archive de985647a2486b93a0d307198b121f8b.sdp
Loading client data: 227 ms
User number 2 (team 1, allyteam 1)
Sound: parsed 4 sounds from gamedata/sounds.lua
Loading sounds: 39 ms
Camera and mouse: 304 ms
Parsing unit icons
Loading GameData Definitions
Starting weapon range multiplying, coefficient: 1
Done with the ranges, 217 weapons processed.
Loading all definitions: 6.896000
Loading GameData Definitions: 6984 ms
Parsing Map Information
Loading SMF
Loading Map
Calculating smooth height mesh
Calculating smooth mesh: 898 ms
Number of damage types: 17
Creating unit textures
Loading weapon definitions
Loading unit definitions
Loading feature definitions
Initializing map features
Reading estimate path costs
Error opening cache\paths\1944_Moro_River_V13672153042.pe.zip
Analyzing map accessibility [8]
Block offset: 0 of 25600 (size 8)
Block offset: 1000 of 25600 (size 8)
Block offset: 2000 of 25600 (size 8)
Block offset: 3000 of 25600 (size 8)
Block offset: 4000 of 25600 (size 8)
Block offset: 5000 of 25600 (size 8)
Block offset: 6000 of 25600 (size 8)
Block offset: 7000 of 25600 (size 8)
Block offset: 8000 of 25600 (size 8)
Block offset: 9000 of 25600 (size 8)
Block offset: 10000 of 25600 (size 8)
Block offset: 11000 of 25600 (size 8)
Block offset: 12000 of 25600 (size 8)
Block offset: 13000 of 25600 (size 8)
Block offset: 14000 of 25600 (size 8)
Block offset: 15000 of 25600 (size 8)
Block offset: 16000 of 25600 (size 8)
Block offset: 17000 of 25600 (size 8)
Block offset: 18000 of 25600 (size 8)
Block offset: 19000 of 25600 (size 8)
Block offset: 20000 of 25600 (size 8)
Block offset: 21000 of 25600 (size 8)
Block offset: 22000 of 25600 (size 8)
Block offset: 23000 of 25600 (size 8)
Block offset: 24000 of 25600 (size 8)
Block offset: 25000 of 25600 (size 8)
Path cost: 0 of 25600 (size 8)
Path cost: 1000 of 25600 (size 8)
Path cost: 2000 of 25600 (size 8)
Path cost: 3000 of 25600 (size 8)
Path cost: 4000 of 25600 (size 8)
Path cost: 5000 of 25600 (size 8)
Path cost: 6000 of 25600 (size 8)
Path cost: 7000 of 25600 (size 8)
Path cost: 8000 of 25600 (size 8)
Path cost: 9000 of 25600 (size 8)
Path cost: 10000 of 25600 (size 8)
Path cost: 11000 of 25600 (size 8)
Path cost: 12000 of 25600 (size 8)
Path cost: 13000 of 25600 (size 8)
Path cost: 14000 of 25600 (size 8)
Path cost: 15000 of 25600 (size 8)
Path cost: 16000 of 25600 (size 8)
Path cost: 17000 of 25600 (size 8)
Path cost: 18000 of 25600 (size 8)
Path cost: 19000 of 25600 (size 8)
Path cost: 20000 of 25600 (size 8)
Path cost: 21000 of 25600 (size 8)
Path cost: 22000 of 25600 (size 8)
Path cost: 23000 of 25600 (size 8)
Path cost: 24000 of 25600 (size 8)
Path cost: 25000 of 25600 (size 8)
Writing path data file...
Reading estimate path costs
Error opening cache\paths\1944_Moro_River_V13672153066.pe2.zip
Analyzing map accessibility [32]
Block offset: 0 of 1600 (size 32)
Block offset: 1000 of 1600 (size 32)
Path cost: 0 of 1600 (size 32)
Path cost: 1000 of 1600 (size 32)
Writing path data file...
[CPathManager] pathing data checksum: 8156a8d5
shadows disabled or required OpenGL extension missing
Loading .smt tile-file "maps/1944_Moro_River_V1.smt"
Loading 102400 tiles from file 1/1
Reading tiles
Reading tile map
generating MipMaps: 27 ms
Generating 3D trees
Creating Projectile Textures
Creating sky
Loading console: 137 ms
Sound: Unable to open audio file: FailedCommand
Sound: CSound::GetSoundId: could not find sound: FailedCommand
Loading LuaRules
maps/flagConfig/1944_Moro_River_V1_profile.lua
No hide zone config found for map:, maps/hideZoneConfig/1944_Moro_River_V1.lua
Loaded gadget: Delay API <api_delay.lua>
Loaded gadget: Metal API <api_metal.lua>
Loaded gadget: Util API <api_util.lua>
Loaded gadget: Vector API <api_vector.lua>
Loaded gadget: Precipitation, v0.2 <precipitation_particles.lua>
Loaded gadget: CobButton <unit_cobbutton.lua>
Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
Loaded gadget: Flag Manager <game_flagmanager.lua>
Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
Loaded gadget: Pontoon Bridges <unit_bridge.lua>
Loaded gadget: Prerequisites <game_prereqs.lua>
Loaded gadget: Progress Bar <gui_progressbar.lua>
Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
Loaded gadget: Spring: 1944 Planes <game_planes.lua>
Loaded gadget: Squad Spawner <unit_squadspawner.lua>
Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
Loaded gadget: Turn Command <unit_turn.lua>
Loaded gadget: Unit Upgrader <unit_upgrademanager.lua>
Loaded gadget: Ammo Limiter <game_ammo.lua>
Loaded gadget: Base Command Income <game_basecommandincome.lua>
Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
Loaded gadget: DoLine <cmd_doline.lua>
Loaded gadget: Feature CEG <feature_ceg.lua>
Loaded gadget: Indirect Fire Accuracy Manager <unit_indirectfireaccuracy.lua>
Loaded gadget: Infantry Suppression <game_fearhandler.lua>
Loaded gadget: Infantry supply rules <game_infsupply.lua>
Loaded gadget: Minefield spawner <game_minefields.lua>
Loaded gadget: Mod statistics <mod_stats.lua>
Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
Loaded gadget: Plane Fear <game_planefear.lua>
Loaded gadget: Spawn <game_setup.lua>
Loaded gadget: Spring 1944 Armor <game_armor.lua>
Loaded gadget: Supression Indicators <gui_suppressionindicators.lua>
Loaded gadget: Transport Helper <unit_hidetransported.lua>
Loaded gadget: Tree Hit Volume Change <feature_tree_hitvolume.lua>
Loaded gadget: UnitMorph <unit_morph.lua>
Loaded gadget: object_statusbars_default.lua <object_statusbars_default.lua>
Loaded gadget: Area Attack <cmd_areaattack.lua>
Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
Loaded gadget: Does Not Count <game_doesnotcount.lua>
Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
Loaded gadget: Kill Voice <game_killvoice.lua>
Loaded gadget: Logistics Supply <game_logisticssupply.lua>
Loaded gadget: Spring: 1944 Damage Over Time <game_damageovertime.lua>
Loaded gadget: Spring: 1944 Visible Cover Areas <game_visiblecover.lua>
Loaded gadget: DualFog <gui_dualfog_gadget.lua>
Loaded gadget: No Self-Damage <game_no_self_damage.lua>
Loaded gadget: Smoke shells <game_smokeshells.lua>
Loaded gadget: Profiler <dbg_profiler.lua>
maps/flagConfig/1944_Moro_River_V1_profile.lua
dualfog vertex shader
varying vec3 eyeDir;

void main(void)
{
gl_TexCoord[0] = gl_MultiTexCoord0;
eyeDir = gl_MultiTexCoord1.xyz;
gl_Position = ftransform();
}

dualfog fragment shader:
const float fogAtten = 0.0012000000569969;float fogHeight = 400;const vec3 fogColor = vec3(0.69999998807907,0.69999998807907,0.77999997138977); uniform sampler2D tex0;
uniform float wp11;
uniform float wp15;
uniform vec3 eyePos;
varying vec3 eyeDir;


void main(void)
{
vec2 txcd = vec2(gl_TexCoord[0]);

float z = texture2D(tex0, txcd).x;

float d = wp15 / (((z * 2.0) - 1.0) + wp11);

vec3 toPoint = (d * eyeDir);
vec3 worldPos = eyePos + toPoint;

#ifdef DEBUG_GFX // world position debugging
const float k = 100.0;
vec3 debugColor = pow(2.0 * abs(0.5 - fract(worldPos / k)), 6.0);
gl_FragColor = vec4(debugColor, 1.0);
return; // BAIL
#endif

// fogHeight= 255*(time()%5);

float h0 = clamp(worldPos.y, 0.0, fogHeight);
float h1 = clamp(eyePos.y, 0.0, fogHeight); // FIXME: uniform ...
float attenFactor = 1.0 - (0.5 * (h0 + h1) / fogHeight);

float len = length(toPoint);
float dist = len * abs((h1 - h0) / toPoint.y); // div-by-zero prob?
float atten = clamp(1.0 - exp(-dist * attenFactor * fogAtten), 0.0, 1.0);

gl_FragColor = vec4(fogColor, atten);

return;
}

Loaded gadget: object_statusbars_default (v1.0) <object_statusbars_default.lua>
Loaded gadget: Delay API <api_delay.lua>
Loaded gadget: Metal API <api_metal.lua>
Loaded gadget: Util API <api_util.lua>
Loaded gadget: Vector API <api_vector.lua>
Loaded gadget: Precipitation, v0.2 <precipitation_particles.lua>
Loaded gadget: Cruise Missiles <game_cruisemissile.lua>
Loaded gadget: Flag Manager <game_flagmanager.lua>
Loaded gadget: HQ unit ID informer <game_hqbuildspot.lua>
Loaded gadget: Partisan Spawner <game_partisanspawn.lua>
Loaded gadget: Pontoon Bridges <unit_bridge.lua>
Loaded gadget: Prerequisites <game_prereqs.lua>
Loaded gadget: Progress Bar <gui_progressbar.lua>
Loaded gadget: Spring: 1944 Paratroopers <game_paratroopers.lua>
Loaded gadget: Spring: 1944 Planes <game_planes.lua>
Loaded gadget: Storage Dies Penalty <unit_storage_dies_penalty.lua>
Loaded gadget: Turn Command <unit_turn.lua>
Loaded gadget: Unit Upgrader <unit_upgrademanager.lua>
Loaded gadget: Ammo Limiter <game_ammo.lua>
Loaded gadget: Base Command Income <game_basecommandincome.lua>
Loaded gadget: Binocs for Scouts <unit_scoutbinocs.lua>
Loaded gadget: Button Manipulator <cmd_fixbuttons.lua>
Loaded gadget: Corpse cleaner <game_corpsecleaner.lua>
Loaded gadget: DoLine <cmd_doline.lua>
Loaded gadget: Infantry Suppression <game_fearhandler.lua>
Loaded gadget: Infantry supply rules <game_infsupply.lua>
Loaded gadget: Minefield spawner <game_minefields.lua>
Loaded gadget: No reclaiming trees <game_notreereclaim.lua>
Loaded gadget: Plane Fear <game_planefear.lua>
Loaded gadget: Supression Indicators <gui_suppressionindicators.lua>
Loaded gadget: Transport Helper <unit_hidetransported.lua>
Loaded gadget: UnitMorph <unit_morph.lua>
Loaded gadget: Area Attack <cmd_areaattack.lua>
Loaded gadget: CustomUnitShaders <gfx_customunitshaders.lua>
Loaded gadget: Increasing Flag Returns <game_increasingflagreturns.lua>
Loaded gadget: Kill Voice <game_killvoice.lua>
Loaded gadget: Logistics Supply <game_logisticssupply.lua>
Loaded gadget: DualFog <gui_dualfog_gadget.lua>
Loaded gadget: Profiler <dbg_profiler.lua>
Loading LuaGaia
Loading LuaUI
Using LUAUI_DIRNAME = LuaUI/
Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
LuaUI: bound F11 to the widget selector
LuaUI: bound CTRL+F11 to tweak mode
Loaded widget from mod: 1944 Fonts <api_s44_fonts.lua>
Loaded widget from mod: Vector API <api_vector.lua>
Loaded widget from mod: LockCamera <camera_lockcamera.lua>
Loaded widget from mod: 1944 Tooltip Replacement <gui_s44_tooltip_replacement.lua>
Loaded widget from mod: 1944 Ranks <gui_s44_ranks.lua>
Loaded widget from mod: Auto First Build Facing <autofirstbuildfacing.lua>
Loaded widget from mod: Darkening <gui_darkening.lua>
All units set to Hold Position
Loaded widget from mod: Hold position v2 <cmd_holdpos.lua>
Loaded widget from mod: Point Tracker <gui_point_tracker.lua>
Loaded widget from mod: Take Reminder <gui_take_remind.lua>
Loaded widget from user: MiniMap Start Boxes <minimap_startbox.lua>
Loaded widget from mod: 1944 Anti-spam <gui_antispam.lua>
Loaded widget from mod: 1944 Armor Display <gui_s44_armor.lua>
Loaded widget from mod: 1944 Default Commands <cmd_defaultcommand.lua>
Loaded widget from mod: 1944 Field of Fire <gui_s44_fieldoffire.lua>
Loaded widget from mod: 1944 Minefield Warning <gui_minefieldnotify.lua>
Loaded widget from mod: 1944 NATO API <api_s44_nato.lua>
Loaded widget from mod: 1944 Player List Echo for Stats <gui_playerecho.lua>
Loaded widget from mod: 1944 Resource Bars <gui_s44_resbar.lua>
Loaded widget from mod: 1944 Supply Radius <gui_s44_supplyradius.lua>
Loaded widget from mod: Attack AoE <gui_attack_aoe.lua>
Loaded widget from mod: Auto group <unit_auto_group.lua>
BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
Loaded widget from mod: BuildBar <gui_buildbar.lua>
Loaded widget from mod: SelectionButtons_CA <gui_selbuttons_ca.lua>
Loaded widget from mod: 1944 Ammo Icons <gui_ammoicons.lua>
Loaded widget from mod: 1944 Build Indicators <gui_buildindicator.lua>
Loaded widget from mod: 1944 Flag Ranges <gui_flagradiusalt.lua>
Loaded widget from mod: 1944 Suppression Icons <gui_suppressicons.lua>
Reloaded cmdcolors with: cmdcolors.tmp
Loaded widget from mod: Team Platter Expanded <gui_team_platter_ex.lua>
Loaded widget from user: Mouse Buildspacing <gui_buildspacing.lua>
Loaded widget from mod: 1944 Aircraft Sounds <sfx_s44_planesound.lua>
Loaded widget from mod: 1944 Propeller FX <gfx_s44_props.lua>
Loaded widget from mod: CustomFormations2 <unit_customformations2.lua>
LuaUI v0.3
Finalizing...
Connection attempt from xent
-> Version: 0.82.6.1 (0.82.6.1)
-> Connection established (given id 2)
Connection attempt from zCram
-> Version: 0.82.6.1
-> Connection established (given id 1)
FBO-FARTEXTURE: has no images/buffers attached!
xent added point: Start 1
xent added point: Start 1
GameID: de38ff4c96e449d8f9e965ba79b8f899
xent added point: Start 1
movewarnings disabled
STATS:plist,zCram,xent
Map Flag Profile not found. Autogenerating flag positions.
Press Shift+esc to access the quit menu
User exited
All units set to Maneuver
Path cache hits 10 56%
Path cache hits 27 49%
Statistics for UDP connection:
Received: 28268 bytes in 1224 packets (23.0948 bytes/package)
Sent: 18534 bytes in 329 packets (56.3343 bytes/package)
Relative protocol overhead: 0 up, 0.216499 down
120 incoming chunks had been dropped, 0 outgoing chunks had to be resent
Can anyone help me?
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Spring crashes after loading

Post by hoijui »

you are running 0.82.6.1, latest version is 0.82.7.1

do not put a log into the forum like this, but attach it as a file to your post.
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