Request for Trail smoke effect for CEG

Request for Trail smoke effect for CEG

Requests for features in the spring code.

Moderator: Moderators

Post Reply
User avatar
Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Request for Trail smoke effect for CEG

Post by Karl »

you all know what i mean
yes of course it is fakeable with operators and spawners etc
but it would either look to ugly or to use too much resource

see default explosion generator

i think how it may look like maybe adding some few duplicates one is the ,,master" and the other is the ,,slave"
like 2 Textures one for the trail and one for the uh trail spawner or how you name it


Like the dirt chunks followed with smoke that i mean
it would be pretty neat if you could add support for it
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Request for Trail smoke effect for CEG

Post by bobthedinosaur »

wait, what is wrong with the emit-sfx version via unit script?
User avatar
Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Request for Trail smoke effect for CEG

Post by Karl »

well i mean one for Weapons
and if you fake it with weapon pieces you cant really controll it and i am asking if it would be possible that CEG gets the possible to do it
and not exclusive for default explosion generator
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Request for Trail smoke effect for CEG

Post by Forboding Angel »

look in gundam or evo
User avatar
Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Request for Trail smoke effect for CEG

Post by Karl »

and where should i look on gundam?

and just that i am making clear i mean for explosion projectiles that makes boom not for bos/cob thingy
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Request for Trail smoke effect for CEG

Post by smoth »

do want an effect or a PARTICLE TEXTURE?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Request for Trail smoke effect for CEG

Post by knorke »

you all know what i mean
no :shock:
you want a particle effect to follow a projectile?
That is possible using the CegTag="myeffect" tag for a weapon.
User avatar
Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Request for Trail smoke effect for CEG

Post by Karl »

well
Image

Which is exclusive to default effect generator and therefor i ask an request to make it for custom explosion generator be avaible to

and if possible also affectedbywind tag wich would be good also.
I am aware that you can fake it with Operators but this is not what i am looking for because it is trendedous to be ugly or resource eating

it could maybe look like something this

MasterParticle=X; you can use that variable only on its own effect and like [ParticleA]
{ ...} and not outside because of conflict
spawnrate=X(in second); how often should the particle be spawned

@Knorke: oh i think i expressed my self wrongly i mean for Explosion caused by projectiles not cegtag
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Request for Trail smoke effect for CEG

Post by smoth »

please stop using that image hosting site, it's popups are annoying.
User avatar
Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Request for Trail smoke effect for CEG

Post by Karl »

smoth wrote:please stop using that image hosting site, it's popups are annoying.
sorry but i would do that earlier if i got told earlier in the futurue i will use bayimg
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Request for Trail smoke effect for CEG

Post by Forboding Angel »

use imagebam or imageshack.
Post Reply

Return to “Feature Requests”