you all know what i mean
yes of course it is fakeable with operators and spawners etc
but it would either look to ugly or to use too much resource
see default explosion generator
i think how it may look like maybe adding some few duplicates one is the ,,master" and the other is the ,,slave"
like 2 Textures one for the trail and one for the uh trail spawner or how you name it
Like the dirt chunks followed with smoke that i mean
it would be pretty neat if you could add support for it
Request for Trail smoke effect for CEG
Moderator: Moderators
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Request for Trail smoke effect for CEG
wait, what is wrong with the emit-sfx version via unit script?
Re: Request for Trail smoke effect for CEG
well i mean one for Weapons
and if you fake it with weapon pieces you cant really controll it and i am asking if it would be possible that CEG gets the possible to do it
and not exclusive for default explosion generator
and if you fake it with weapon pieces you cant really controll it and i am asking if it would be possible that CEG gets the possible to do it
and not exclusive for default explosion generator
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Request for Trail smoke effect for CEG
look in gundam or evo
Re: Request for Trail smoke effect for CEG
and where should i look on gundam?
and just that i am making clear i mean for explosion projectiles that makes boom not for bos/cob thingy
and just that i am making clear i mean for explosion projectiles that makes boom not for bos/cob thingy
Re: Request for Trail smoke effect for CEG
do want an effect or a PARTICLE TEXTURE?
Re: Request for Trail smoke effect for CEG
noyou all know what i mean

you want a particle effect to follow a projectile?
That is possible using the CegTag="myeffect" tag for a weapon.
Re: Request for Trail smoke effect for CEG
well

Which is exclusive to default effect generator and therefor i ask an request to make it for custom explosion generator be avaible to
and if possible also affectedbywind tag wich would be good also.
I am aware that you can fake it with Operators but this is not what i am looking for because it is trendedous to be ugly or resource eating
it could maybe look like something this
MasterParticle=X; you can use that variable only on its own effect and like [ParticleA]
{ ...} and not outside because of conflict
spawnrate=X(in second); how often should the particle be spawned
@Knorke: oh i think i expressed my self wrongly i mean for Explosion caused by projectiles not cegtag

Which is exclusive to default effect generator and therefor i ask an request to make it for custom explosion generator be avaible to
and if possible also affectedbywind tag wich would be good also.
I am aware that you can fake it with Operators but this is not what i am looking for because it is trendedous to be ugly or resource eating
it could maybe look like something this
MasterParticle=X; you can use that variable only on its own effect and like [ParticleA]
{ ...} and not outside because of conflict
spawnrate=X(in second); how often should the particle be spawned
@Knorke: oh i think i expressed my self wrongly i mean for Explosion caused by projectiles not cegtag
Re: Request for Trail smoke effect for CEG
please stop using that image hosting site, it's popups are annoying.
Re: Request for Trail smoke effect for CEG
sorry but i would do that earlier if i got told earlier in the futurue i will use bayimgsmoth wrote:please stop using that image hosting site, it's popups are annoying.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Request for Trail smoke effect for CEG
use imagebam or imageshack.