TurboSquid

TurboSquid

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

TurboSquid

Post by Wombat »

what are ur opinions about TS ? it got unbelievable number (9887) of unbelievably high quality free models ppl want to share. i think i counted like 15 kinds of trees mappers could use for sure.

cmon, its like, OOoOOOhhh, i bet everyone will find something they like

omg wtf http://www.turbosquid.com/FullPreview/I ... /ID/550669
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: TurboSquid

Post by Karl »

what the fuck? 16,00$ for a fucking cookie model?

it just sucks some of the models wicht doesnt look great
that they demand high number of payment like 100$+

i would rather modell all those shit for my self and trying to get some decent textures wich i could achieve too if i wouldn't suck too much on texturing

if you were paying shit for those then i am sorry for you
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: TurboSquid

Post by Hobo Joe »

Karl wrote: it just sucks some of the models wicht doesnt look great
that they demand high number of payment like 100$+
Except a lot of them don't suck.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: TurboSquid

Post by knorke »

Polygons: 27,164
blabla polygons do not matter that much but isnt that quite a lot...
I browsed "tanks" a bit but sadly most stuff seems not suitable for (spring) games? ie polycount, not uvmapped (and if, does not tell how the uvmap looks like), are parts seperated etc...
But this guys stuff:
http://www.turbosquid.com/Search/Artists/lemonsong
would work in spring maybe?
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: TurboSquid

Post by yuritch »

knorke wrote:But this guys stuff:
http://www.turbosquid.com/Search/Artists/lemonsong
would work in spring maybe?
Interesting WW2 units. I did most of those for S'44 before anyway.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: TurboSquid

Post by bobthedinosaur »

Many of those are too high poly for spring, and the time spent cleaning them up you could make your own model from scratch. The halo stuff looks great, and I might have used models like these if I were making a halo game. I do have some influence from some their art obviously, but I dont want an exact copy oh halo, for several reasons.
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: TurboSquid

Post by Wombat »

bobthedinosaur wrote:Many of those are too high poly for spring
http://answers.unity3d.com/questions/20 ... poly-count
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