inconsistant movedata hover 1 *unitname* LVA2
LVA2 is the name of my move class, its exactly the same as an XTA pelicans. The vehicles drive around fine but will not enter water. I'm thinking it is perhaps an FBI conflict?
Here is the FBI of one such unit:
Code: Select all
[UNITINFO]
{
UnitName=RUSBRDM-1;
Version=1;
Side=CORE;
Objectname=RUSBRDM-1;
Designation=RUSBRDM-1;
Name=BRDM-1;
Description=Amphibious Scout Car;
FootprintX=3;
FootprintZ=3;
BuildCostEnergy=3092;
BuildCostMetal=51;
MaxDamage=100;
MaxSlope=15;
EnergyUse=5.6;
BuildTime=536;
WorkerTime=0;
BMcode=1;
Builder=0;
ThreeD=1;
ZBuffer=1;
NoAutoFire=0;
SightDistance=800;
RadarDistance=0;
SoundCategory=Jeep;
EnergyStorage=0;
MetalStorage=0;
ExplodeAs=vehicle;
SelfDestructAs=vehicle;
Category=CORE TANK LEVEL1 WEAPON NOTAIR NOTSUB CTRL_G;
TEDClass=TANK;
Copyright=Copyright 1997 Humongous Entertainment. All rights reserved.;
firestandorders=1;
unitnumber=1256346;
StandingFireOrder=2;
mobilestandorders=1;
StandingMoveOrder=1;
canmove=1;
canpatrol=1;
canstop=1;
canguard=1;
MaxVelocity=3.705;
BrakeRate=0.1;
Acceleration=0.03;
TurnRate=400;
SteeringMode=1;
ShootMe=1;
EnergyMake=0;
DefaultMissionType=Standby;
maneuverleashlength=550;
MovementClass=LVA2;
Weapon1=UNI7,62mmMG;
wpri_badTargetCategory=NOTAIR;
BadTargetCategory=NOTAIR;
canattack=1;
NoChaseCategory=VTOL;
Stealth=1;
Corpse=RUSBRDM-1_damaged;
canhover=1;
waterline=0;//9
}