What if...

What if...

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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CrowJuice
Posts: 88
Joined: 13 May 2005, 11:01

What if...

Post by CrowJuice »

What if flak could target missiles and rockets?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

then they'd get swamped by ravens and make anti-nukes obsolete! :P
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

rofl damn straight, that'd make for *interesting* (read frustrating) balance :>
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Actually, I'd make it so that, rather than antinukes detonating nukes, they simply stop them, but flack and missiles cause the nuke to detonate, and you have to set them to CAN TARGET NUKES


Its a decision then. Sacrefice your outer defences to stop a nuke, or let it head in?
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Actually, i'm sure with spring this can be easilly done, does spring need stackable weapons to be anti-weapons?
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Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

BlackLiger wrote:Its a decision then. Sacrefice your outer defences to stop a nuke, or let it head in?
Defenseless, or productionless? Both are bad choices, I vote neither *builds and anti-nuke*

However, the ability for non-stockpile weapons being able to target projectiles would be nice. Such as an anti-rocket system for tanks. :)
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SwiftSpear
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Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Kuroneko wrote:
BlackLiger wrote:Its a decision then. Sacrefice your outer defences to stop a nuke, or let it head in?
Defenseless, or productionless? Both are bad choices, I vote neither *builds and anti-nuke*

However, the ability for non-stockpile weapons being able to target projectiles would be nice. Such as an anti-rocket system for tanks. :)
Because merls aren't useless enough already...
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