Supreme commander 2 update/pack features to think about

Supreme commander 2 update/pack features to think about

Requests for features in the spring code.

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AF
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Joined: 14 Sep 2004, 11:32

Supreme commander 2 update/pack features to think about

Post by AF »

I was surprised myself but looking on steam GPG have released several patches adding features and changing the dynamics, as well as the infinite war battle pack.

While some interesting units were added, Im thinking more of the unit behaviours and tweaks.

For example, they changed their economics so you can order anything you want, and payment now occurs when you actually start to build, not when you issue the order.

Builders wont attempt to build something either if the resources aren't available, and instead wait until they are before continuing.

There's also smart build pause, that pauses all construction at once. Units will finish what they're building and then wait until told to unpause.

There's also the variation on area attack where in that dragging a right click attack command lets you drag over units within an area of the mouse, like a paint brush in photoshop with a bigger brush size, seems more flexible than dragging a square or circle like we do now
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bobthedinosaur
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Re: Supreme commander 2 update/pack features to think about

Post by bobthedinosaur »

The paint brush area attack doesn't seem that hard, if you make a widget to do multiple circle areas. In fact the resource 'smart system' could probably be done with widgets too. I don't see why any of these need to be an engine feature.

Anyways: I saw sc2 was $4 the other day, but seeing how sc1 which got a better score is collecting dust I decided against it. I think the last thing GPG made that was both a good idea and very playable was the first dungeon siege.
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FLOZi
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Re: Supreme commander 2 update/pack features to think about

Post by FLOZi »

Why is this in feature requests?
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bobthedinosaur
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Re: Supreme commander 2 update/pack features to think about

Post by bobthedinosaur »

AF was high when posting.
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AF
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Re: Supreme commander 2 update/pack features to think about

Post by AF »

Because its not a lua how to post or a lua release thread or a lua thread, its just a general request. I'm not fussed on whether it's an engine request or not, and expect the implementation of anything like this is going to be lua anyway.
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Hobo Joe
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Re: Supreme commander 2 update/pack features to think about

Post by Hobo Joe »

AF wrote: For example, they changed their economics so you can order anything you want, and payment now occurs when you actually start to build, not when you issue the order.
Spring is already like this?
AF wrote:Builders wont attempt to build something either if the resources aren't available, and instead wait until they are before continuing.
Supcom2 uses stockpile not income so this is not applicable to basically all spring games.
AF wrote:There's also smart build pause, that pauses all construction at once. Units will finish what they're building and then wait until told to unpause.
I'm no coder but that sounds very easy to do via lua, just give a wait command to everything that's building something.
AF wrote:There's also the variation on area attack where in that dragging a right click attack command lets you drag over units within an area of the mouse, like a paint brush in photoshop with a bigger brush size, seems more flexible than dragging a square or circle like we do now
Same for this, possibly a modification of the customformations widget? Give the drag a certain 'brush' size and drag it over what you want which then gives attack commands on anything inside the brush? Like I said I'm no coder but that seems like it would relatively simple.
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Forboding Angel
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Re: Supreme commander 2 update/pack features to think about

Post by Forboding Angel »

Hobo Joe wrote:
AF wrote:Builders wont attempt to build something either if the resources aren't available, and instead wait until they are before continuing.
Supcom2 uses stockpile not income so this is not applicable to basically all spring games.
lolgundam?
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AF
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Re: Supreme commander 2 update/pack features to think about

Post by AF »

nanostalling anyone?
luckywaldo7
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Re: Supreme commander 2 update/pack features to think about

Post by luckywaldo7 »

AF wrote:nanostalling anyone?
Priorities!
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knorke
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Re: Supreme commander 2 update/pack features to think about

Post by knorke »

There's also smart build pause, that pauses all construction at once. Units will finish what they're building and then wait until told to unpause.
like wait command?
There's also the variation on area attack where in that dragging a right click attack command lets you drag over units within an area of the mouse, like a paint brush in photoshop with a bigger brush size, seems more flexible than dragging a square or circle like we do now
Doesn't custom formation work with attack commands too?
There is also a "selection lasso" widget. It lets you basically draw a selection shape similiar to custom formation. I think you can use it like a paintbrush too if you wiggle the mouse around.
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