SIGSEGV when trying to build in water

SIGSEGV when trying to build in water

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camo
Posts: 29
Joined: 17 Aug 2010, 20:24

SIGSEGV when trying to build in water

Post by camo »

Hi!

I tried to play new version of NOTA (1.634) and when i selected the shipyard, hovered the cursor over water, spring crashed. i.e. it happend, before i really placed the building.
It worked fine some NOTA-versions ago (Something 1.6).

The same bug occured in "War to oblivion v1.55" when trying to place the shipyard.

Outputs of lshw and spring attached.

Any more information required?
Attachments
springlog.txt
(45 KiB) Downloaded 100 times
lshw.txt
(11.86 KiB) Downloaded 107 times
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: SIGSEGV when trying to build in water

Post by hoijui »

Code: Select all

Supported Video modes: 1280x800, 1024x768, 832x624, 800x600, 720x400, 640x480, 640x400, 640x350
Video mode set to 1024x768/32bit (windowed)
SDL:  1.2.13
GL:   2.1 Mesa 7.6
GL:   Tungsten Graphics, Inc
GL:   Mesa DRI Intel(R) 965GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
GLSL: 1.20
GLEW: 1.5.1

Segmentation fault (SIGSEGV) in spring 0.82.6.1
Stacktrace:
/usr/local/bin/spring [0x85ca327]
[0x247400]
# NOTE: above line shows no path -> not translating
/usr/lib/dri/i965_dri.so(_mesa_update_state_locked+0x192) [0x51be012]
/usr/lib/dri/i965_dri.so(_mesa_update_state+0x2a) [0x51be95a]
/usr/lib/dri/i965_dri.so(_mesa_GetIntegerv+0x1a6) [0x52a6c26]
/usr/local/bin/spring [0x81e9fb0]
/usr/local/bin/spring [0x81ea1fe]
/usr/local/bin/spring [0x81ea2dd]
/usr/local/bin/spring [0x857d2cd]
/usr/local/bin/spring [0x8094e34]
/usr/local/bin/spring [0x809fcdb]
/usr/local/bin/spring [0x8573d85]
/usr/local/bin/spring [0x857af1d]
/usr/local/bin/spring [0x85bfaa3]
/usr/local/bin/spring [0x85c001b]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6) [0xcbfb56]
/usr/local/bin/spring [0x8089bd1]
This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Also try lower graphic details and disabling Lua widgets in spring-settings.
Translated Stacktrace:
/all/downloads/spring_0.82.6.1/rts/System/Platform/LinuxCrashHandler.cpp:249
??:0
??:0
??:0
/all/downloads/spring_0.82.6.1/rts/Lua/LuaOpenGL.cpp:334
/all/downloads/spring_0.82.6.1/rts/Lua/LuaOpenGL.cpp:940
/all/downloads/spring_0.82.6.1/rts/Lua/LuaOpenGL.cpp:565
/all/downloads/spring_0.82.6.1/rts/System/EventHandler.cpp:456
/all/downloads/spring_0.82.6.1/rts/Game/Game.cpp:2889
/all/downloads/spring_0.82.6.1/rts/Game/Game.cpp:3216
/all/downloads/spring_0.82.6.1/rts/System/SpringApp.cpp:1072
/all/downloads/spring_0.82.6.1/rts/System/SpringApp.cpp:1182
/all/downloads/spring_0.82.6.1/rts/System/Main.cpp:55
/all/downloads/spring_0.82.6.1/rts/System/Main.cpp:91
??:0
/build/buildd/eglibc-2.10.1/csu/../sysdeps/i386/elf/start.S:122
Spring crashed Segmentation fault (SIGSEGV)
This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Also try lower graphic details and disabling Lua widgets in spring-settings.
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