@Af, noes. They will be different regardless, don't worry about that, I already have some plans in place how there will be some major divergence.
Well I dunno if it was clear so let me nutshell the whole premise:
Game starts with big tower thingy, this is essentially your commander. It can lift off and relocate, also, more of them can be built. Big tower builds everything you queue up simultaneously instead of one at a time.
Smaller subtowers can be built and daisy chained across the map. Smaller towers cannot lift off and can only build one thing at a time.
Additionally, big tower has a healing radius around it so that if your units are damaged, you can move them in range and they will be healed. This goes for both flying mode and landed mode (maybe it should jsut be landed, dunno haven't gotten that far just yet).
The idea being that while faction1 can expand rapidly, faction2 can build much better infrastructure, much more quickly. Moreover, big towers could be used to secure important map positions or chokepoints and with multi-build capability could put up defenses and things of that nature nearly instantly (assuming the resources were available).
The race as a whole will probably be geared more towards turtling and not as much towards just out and out carnage (a la, faction1). Of course balancing the two will be entertaining, but it can be done, I have no doubt
