Reimplementation of xta

Reimplementation of xta

Hearken back to the days of yore and enjoy the first major Spring module!

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mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Reimplementation of xta

Post by mongus »

If i had the time, and help, for tweaking xta, this would be (partially) the plan.

Its basically a simple remake with plain vanilla complexity, and focus on usability/bug fixing.

http://i36.photobucket.com/albums/e35/6 ... heplan.jpg


Missing in the list:

*Implementate noob training camp
-possibly 2 or 3 videos of do's and donts

*Addressing of historical issues
-for example, (now its historical), undetectability of cloaked commanders under jammer.
- or comboming chat.
- or ... ? something ppl has winned forever in this mod.


Its not news for anyone that i disregard almost all changes made to balance (even small ones) made by noruas, despite respecting and welcome all his great work in fixing and mantaining the mod. (i forgot the SFX!!).

If changes to balance are needed, will be made based on testing of base vs pimped editions (current ones). (historic delta).

Final steps will be taken uppon finishing a base, so no point discussing now.

Then again, doubt will be able to. Im just posting this so it does not get lost in my mind.
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Deadnight Warrior
Posts: 183
Joined: 08 Jun 2009, 17:59

Re: Reimplementation of xta

Post by Deadnight Warrior »

I didn't find any XTA 0.66SE, but 0.65SE (it was bundled with Spring 0.63 I found on a old DVD I have), and made a quickest possible conversion to modern Spring, is that good enough for you to start moding?
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Reimplementation of xta

Post by 1v0ry_k1ng »

I have 0.66 archived, but there is nothing whatsoever balanced about it :P iirc, riot tanks still have like 600dps in that version, and snipers 2-shot commanders.. not to mention air, missle bots as the only viable t1 ground and about 900000000 other issues since fixed.

if you were serious, you would take 9.3/9.2 as a base, since that was the last vanilla XTA before crazy shit started getting thrown in and iirc all t1 was fairly viable... but I know you're not serious.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Reimplementation of xta

Post by Gota »

Why would he be?nobody plays xta anymore(it's a shame).
raaar
Metal Factions Developer
Posts: 1095
Joined: 20 Feb 2010, 12:17

Re: Reimplementation of xta

Post by raaar »

i still do a few times, mostly on weekends.

sometimes i log in, and some1 asks me to.
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