spring multithreaded
Moderator: Moderators
- sillynanny
- Posts: 125
- Joined: 20 Jun 2008, 14:26
spring multithreaded
Are there prebuilt ubuntu packages of the multithreaded version of spring?
Re: spring multithreaded
Use the spring ppa and tell springlobby to use
You can set in "Edit > Preferences > Spring > Spring executable".
Hope I had helped you.
./usr/games/spring-multithreaded
You can set in "Edit > Preferences > Spring > Spring executable".
Hope I had helped you.
- sillynanny
- Posts: 125
- Joined: 20 Jun 2008, 14:26
Re: spring multithreaded
I can't check this right now because i am setting up a new computer - with more cores, even!
I assume this to be correct. It is great that the mt version is included and so easy to use. Thank you very much for this information. I must say I looked and looked and couldn't find even a hint of this anywhere else.

I assume this to be correct. It is great that the mt version is included and so easy to use. Thank you very much for this information. I must say I looked and looked and couldn't find even a hint of this anywhere else.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: spring multithreaded
MT is broken for anything except BA.
- forest_devil
- Posts: 140
- Joined: 14 Aug 2009, 17:36
Re: spring multithreaded
works fine for SA and nota using their default widgets (minus red minimap due to another bug i have)
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- Posts: 6
- Joined: 24 Mar 2010, 03:52
Re: spring multithreaded
Trying to play Zero-K (which slows to a crawl after 20 minutes in single-thread).
Any idea on what I have to do to get it working on my setup?
Ubuntu 10.10 x64
Nvidia 9600 GT with current drivers
Quad Core
8GB Ram
Spring, Springlobby, and Zero-K are all current.
In MT, the buildings don't render. Any thoughts?
Any idea on what I have to do to get it working on my setup?
Ubuntu 10.10 x64
Nvidia 9600 GT with current drivers
Quad Core
8GB Ram
Spring, Springlobby, and Zero-K are all current.
In MT, the buildings don't render. Any thoughts?
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- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: spring multithreaded
^ That (and other *A mods)Forboding Angel wrote:MT is broken for anything except BA.
More specifically, I believe ZK uses lua-based normal map shaders for its units which MT is not compatible with. About the later game lag, it is probably caused by current pathfinding problems, and seems to be much improved in newer spring versions. So, you mostly just need to wait for a new spring release, then ST should work fine
