WTB old pathing back

WTB old pathing back

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

WTB old pathing back

Post by Otherside »

Like wtf really.

I went AFK from spring for a long while and now in the latest versions, the pathing is horrible and makes some games nearly unplayable without spamming line move.

The pathing before wasn't amazing but it wasn't horrible either.

Units now insist on clumping all the time and get stuck on the smallest most retarded things.

Please bring back the old pathing till you work out the kinks with the new stuff.

K Thx.
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Re: WTB old pathing back

Post by Licho »

Yeah :( Can it be reverted until current one is fixed?
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: WTB old pathing back

Post by hoijui »

it can be done, but i will not do it, and i guess none of the other engine devs will. it would be a LOT of work. possibly not much less, if at all, then creating a new path-finder, and for sure less fun and rewarding. if someone else wants to do it, we will make a new release with the changes, if they are generally accepted as good, until a better solution comes up.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: WTB old pathing back

Post by Otherside »

I don't get why work was done on the pathfinder in the first placed if it was going to be left in a half assed state.
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: WTB old pathing back

Post by hoijui »

probably, the intention of the changes was not to introduce new problems, but to solve old ones.
just a wild guess though.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: WTB old pathing back

Post by Forboding Angel »

Otherside wrote:Like wtf really.

I went AFK from spring for a long while and now in the latest versions, the pathing is horrible and makes some games nearly unplayable without spamming line move.

The pathing before wasn't amazing but it wasn't horrible either.

Units now insist on clumping all the time and get stuck on the smallest most retarded things.

Please bring back the old pathing till you work out the kinks with the new stuff.

K Thx.
In the quiet words of the virgin mary, *Edited* Go to hell.

It is a miracle that the pathfinder is being worked on. How quickly you forget how badly the old one sucked ass.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: WTB old pathing back

Post by Otherside »

I wish we had the old one back. Sure it wasn't great but it was functional unlike the current one.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: WTB old pathing back

Post by AF »

The reason its so hard to just revert them back, was because while these changes where being made, a parallel set of changes were done that made the pathfinder modular, letting us unplug it and plug a completely different pathfinder in if we wanted
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: WTB old pathing back

Post by zwzsg »

AF more or less wrote:It is not possible to change the pathfinder because we made changes to make it easy to change the pathfinder.
Ok.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: WTB old pathing back

Post by Gota »

now we just gotta pin point the exact dev who did these changes ad than we can lynch him!! :twisted:
Last edited by Gota on 22 Oct 2010, 16:27, edited 1 time in total.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: WTB old pathing back

Post by zwzsg »

Yes, now that we urgently need all the devs we can to work on the pathfinder, let's make an exemple that'll scare them from ever touching the pathfinder again, so that we be assured it'll forever rest in current state.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: WTB old pathing back

Post by smoth »

shit gets broken from time to time, this isn't that major. Just have to deal with it, this is a free project that devs are donating their freetime to work on. Just see it as growing pains, it'll get fixed to be sure but raging at the devs is not good. I agree with Z, you guys need to chill, don't piss off the guys who can fix the pathfinder. If you don't like it, as hoi said, man up and fix it.
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: WTB old pathing back

Post by Otherside »

The point is. Something that was not really broken was broke.

If it ain't broke don't fix it.

Yes its nice we have new pathfinder functionality but the current pathfinder has been left in a horrible near unplayable state. It should be top priority before anything else is done.

Whats the point of a RTS with a shit pathfinder ? Its like one of the most important things in an RTS if not the most important in terms of playability. It will only deter people from using the Spring Engine or playing games on the engine.

Im sure if something like Sound or anything else really major was broken it would be given top priority and a bug fix release would be made soon as possible. Atm this isn't being given the urgency it warrants.

I know the devs work on spring for free. But losing something as basic as a pathfinder shouldn't happen.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: WTB old pathing back

Post by smoth »

I agree the clumping is annoying. Doubly so with the fact that I had to reenable pushing in gundam.

HOWEVER, FTC poasted a widget to fight the clumping so try that and see if it helps.
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: WTB old pathing back

Post by Neddie »

I think the old pathfinder was pretty broken, we were just acclimated to it.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: WTB old pathing back

Post by smoth »

I agree.
User avatar
jj
Posts: 273
Joined: 01 Apr 2006, 19:03

Re: WTB old pathing back

Post by jj »

I disagree.

Previous pathfinder:
Only some stucked units behind structures as far as i remember.

Current pathfinder:
- Stucked units near structures still there.
- Units are lost half way to their destination.
- Units are send to a path they can't walk.
- Massive unit spam give continue groups of stucked units (even in totally flat ground)
User avatar
Johannes
Posts: 1265
Joined: 17 Sep 2010, 15:49

Re: WTB old pathing back

Post by Johannes »

Neddie wrote:I think the old pathfinder was pretty broken, we were just acclimated to it.
Maybe, depends how you define broken, but current one is just objectively much more broken. Can you even list any improvements over they old one?

It's understandable mistakes happen sometimes but it's been months... :| People really are willing to help when it messes up the game they used to play so bad, but they can't code. What stuff needs more testing if any?? There's just no input from pathing devs to say what they'd like thested or whatever. Where is the problem, is it understanding what the problems is, understanding how to fix the problems, or finding the time to fix it?

It just sucks if you'd just want to play, better find something else to do - for fucking months

Old pathfinder was pretty ok, besides 8-directionness I think.

And TFCs widget is cool but it only affects noobs who don't know customformations
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: WTB old pathing back

Post by Neddie »

The only thing wrong with your statement is the assumption that something can be objective. Otherwise I agree, I just wanted to remind people that the old pathfinder was also flawed and most of the people annoyed by this one complained at length about that one.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: WTB old pathing back

Post by Forboding Angel »

Interestingly enough, EvoRTS, GundamRTS, and S44 are largely unaffected by the pathfinder. Only issue I see in evo is that occasionally a unit will get stuck on some terrain.

Perhaps you should look at our sauce and figure out how to fix the *A shit. I'm not gonna bother explaining it because the lot of you *A guys are too thickheaded to understand it (It's worth noting that this statement doesn't really apply to CA or ZK as they use semi sane values for unit movement).

But as far as BA goes, lemmie give you a big fat protip:

acceleration=0.06;
brakeRate=0.065;


And you have the audacity to wonder why your unit movement is shit. Those values are form the Arm Flash tank. Unless I'm mistaken, the flash is the fastest land unit in the mod.
Locked

Return to “General Discussion”