WTB old pathing back
Moderator: Moderators
WTB old pathing back
Like wtf really.
I went AFK from spring for a long while and now in the latest versions, the pathing is horrible and makes some games nearly unplayable without spamming line move.
The pathing before wasn't amazing but it wasn't horrible either.
Units now insist on clumping all the time and get stuck on the smallest most retarded things.
Please bring back the old pathing till you work out the kinks with the new stuff.
K Thx.
I went AFK from spring for a long while and now in the latest versions, the pathing is horrible and makes some games nearly unplayable without spamming line move.
The pathing before wasn't amazing but it wasn't horrible either.
Units now insist on clumping all the time and get stuck on the smallest most retarded things.
Please bring back the old pathing till you work out the kinks with the new stuff.
K Thx.
Re: WTB old pathing back
Yeah
Can it be reverted until current one is fixed?

Re: WTB old pathing back
it can be done, but i will not do it, and i guess none of the other engine devs will. it would be a LOT of work. possibly not much less, if at all, then creating a new path-finder, and for sure less fun and rewarding. if someone else wants to do it, we will make a new release with the changes, if they are generally accepted as good, until a better solution comes up.
Re: WTB old pathing back
I don't get why work was done on the pathfinder in the first placed if it was going to be left in a half assed state.
Re: WTB old pathing back
probably, the intention of the changes was not to introduce new problems, but to solve old ones.
just a wild guess though.
just a wild guess though.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: WTB old pathing back
In the quiet words of the virgin mary, *Edited* Go to hell.Otherside wrote:Like wtf really.
I went AFK from spring for a long while and now in the latest versions, the pathing is horrible and makes some games nearly unplayable without spamming line move.
The pathing before wasn't amazing but it wasn't horrible either.
Units now insist on clumping all the time and get stuck on the smallest most retarded things.
Please bring back the old pathing till you work out the kinks with the new stuff.
K Thx.
It is a miracle that the pathfinder is being worked on. How quickly you forget how badly the old one sucked ass.
Re: WTB old pathing back
I wish we had the old one back. Sure it wasn't great but it was functional unlike the current one.
Re: WTB old pathing back
The reason its so hard to just revert them back, was because while these changes where being made, a parallel set of changes were done that made the pathfinder modular, letting us unplug it and plug a completely different pathfinder in if we wanted
Re: WTB old pathing back
Ok.AF more or less wrote:It is not possible to change the pathfinder because we made changes to make it easy to change the pathfinder.
Re: WTB old pathing back
now we just gotta pin point the exact dev who did these changes ad than we can lynch him!! 

Last edited by Gota on 22 Oct 2010, 16:27, edited 1 time in total.
Re: WTB old pathing back
Yes, now that we urgently need all the devs we can to work on the pathfinder, let's make an exemple that'll scare them from ever touching the pathfinder again, so that we be assured it'll forever rest in current state.
Re: WTB old pathing back
shit gets broken from time to time, this isn't that major. Just have to deal with it, this is a free project that devs are donating their freetime to work on. Just see it as growing pains, it'll get fixed to be sure but raging at the devs is not good. I agree with Z, you guys need to chill, don't piss off the guys who can fix the pathfinder. If you don't like it, as hoi said, man up and fix it.
Re: WTB old pathing back
The point is. Something that was not really broken was broke.
If it ain't broke don't fix it.
Yes its nice we have new pathfinder functionality but the current pathfinder has been left in a horrible near unplayable state. It should be top priority before anything else is done.
Whats the point of a RTS with a shit pathfinder ? Its like one of the most important things in an RTS if not the most important in terms of playability. It will only deter people from using the Spring Engine or playing games on the engine.
Im sure if something like Sound or anything else really major was broken it would be given top priority and a bug fix release would be made soon as possible. Atm this isn't being given the urgency it warrants.
I know the devs work on spring for free. But losing something as basic as a pathfinder shouldn't happen.
If it ain't broke don't fix it.
Yes its nice we have new pathfinder functionality but the current pathfinder has been left in a horrible near unplayable state. It should be top priority before anything else is done.
Whats the point of a RTS with a shit pathfinder ? Its like one of the most important things in an RTS if not the most important in terms of playability. It will only deter people from using the Spring Engine or playing games on the engine.
Im sure if something like Sound or anything else really major was broken it would be given top priority and a bug fix release would be made soon as possible. Atm this isn't being given the urgency it warrants.
I know the devs work on spring for free. But losing something as basic as a pathfinder shouldn't happen.
Re: WTB old pathing back
I agree the clumping is annoying. Doubly so with the fact that I had to reenable pushing in gundam.
HOWEVER, FTC poasted a widget to fight the clumping so try that and see if it helps.
HOWEVER, FTC poasted a widget to fight the clumping so try that and see if it helps.
Re: WTB old pathing back
I think the old pathfinder was pretty broken, we were just acclimated to it.
Re: WTB old pathing back
I disagree.
Previous pathfinder:
Only some stucked units behind structures as far as i remember.
Current pathfinder:
- Stucked units near structures still there.
- Units are lost half way to their destination.
- Units are send to a path they can't walk.
- Massive unit spam give continue groups of stucked units (even in totally flat ground)
Previous pathfinder:
Only some stucked units behind structures as far as i remember.
Current pathfinder:
- Stucked units near structures still there.
- Units are lost half way to their destination.
- Units are send to a path they can't walk.
- Massive unit spam give continue groups of stucked units (even in totally flat ground)
Re: WTB old pathing back
Maybe, depends how you define broken, but current one is just objectively much more broken. Can you even list any improvements over they old one?Neddie wrote:I think the old pathfinder was pretty broken, we were just acclimated to it.
It's understandable mistakes happen sometimes but it's been months...

It just sucks if you'd just want to play, better find something else to do - for fucking months
Old pathfinder was pretty ok, besides 8-directionness I think.
And TFCs widget is cool but it only affects noobs who don't know customformations
Re: WTB old pathing back
The only thing wrong with your statement is the assumption that something can be objective. Otherwise I agree, I just wanted to remind people that the old pathfinder was also flawed and most of the people annoyed by this one complained at length about that one.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: WTB old pathing back
Interestingly enough, EvoRTS, GundamRTS, and S44 are largely unaffected by the pathfinder. Only issue I see in evo is that occasionally a unit will get stuck on some terrain.
Perhaps you should look at our sauce and figure out how to fix the *A shit. I'm not gonna bother explaining it because the lot of you *A guys are too thickheaded to understand it (It's worth noting that this statement doesn't really apply to CA or ZK as they use semi sane values for unit movement).
But as far as BA goes, lemmie give you a big fat protip:
acceleration=0.06;
brakeRate=0.065;
And you have the audacity to wonder why your unit movement is shit. Those values are form the Arm Flash tank. Unless I'm mistaken, the flash is the fastest land unit in the mod.
Perhaps you should look at our sauce and figure out how to fix the *A shit. I'm not gonna bother explaining it because the lot of you *A guys are too thickheaded to understand it (It's worth noting that this statement doesn't really apply to CA or ZK as they use semi sane values for unit movement).
But as far as BA goes, lemmie give you a big fat protip:
acceleration=0.06;
brakeRate=0.065;
And you have the audacity to wonder why your unit movement is shit. Those values are form the Arm Flash tank. Unless I'm mistaken, the flash is the fastest land unit in the mod.