AO bake

AO bake

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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

AO bake

Post by Gota »

How can i take a unit add a light source around it in some point an than bake the formed shadows on the original texture?
also will that give me the per face shadowing effect 3do models have?
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Beherith
Posts: 5145
Joined: 26 Oct 2007, 16:21

Re: AO bake

Post by Beherith »

AO bake means ambient occlusion, and ambient comes from all directions. You can, of course limit the direction ambient can come from, by putting in planes that block ambient light (like a ground plane).

A great tool for this is xNormal
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: AO bake

Post by Hoi »

Gota wrote:also will that give me the per face shadowing effect 3do models have?
No.
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Hobo Joe
Posts: 1001
Joined: 02 Jan 2008, 21:55

Re: AO bake

Post by Hobo Joe »

Gota wrote:How can i take a unit add a light source around it in some point an than bake the formed shadows on the original texture?
also will that give me the per face shadowing effect 3do models have?
That's not AO bake, that's simply a light/shadow bake (it can be called different things). Yes, it's possible. How it is done varies between apps. What are you planning on using?
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