Giving units to enemy players
Moderator: Moderators
Giving units to enemy players
I think that TA Spring needs to do a check before giving resources and units to enemy players. Please make it so that the game will not allow a player to do that unless the server types something like .treason or something, lol. (In case something odd happens)
I have played several games where an ally player gives his units to the enemy. It RUINS the game and it DISCOURAGES people from playing another. Its a big blow. It instantly assures the other side victory as your ally's defences turn on your team's bases.
There is never a reason for giving your units to an enemy when you are losing. If you want the game to end faster, blow yourself up, or give your units to an ally and quit, but giving your units to the enemy team ruins the game for all the other players.
I have played several games where an ally player gives his units to the enemy. It RUINS the game and it DISCOURAGES people from playing another. Its a big blow. It instantly assures the other side victory as your ally's defences turn on your team's bases.
There is never a reason for giving your units to an enemy when you are losing. If you want the game to end faster, blow yourself up, or give your units to an ally and quit, but giving your units to the enemy team ruins the game for all the other players.
I guess you met tanelorn (or one of his aliasis), one of the bad features of Spring Netplay :D
Well, i dont think it should be forbidden, as there _might_ be uses (though they elude me right now), but there should at least be _some_ check before sending stuff to the enemy. Because it happend more than once in the heat of battle that one click wasnt registered and the stuff went to the first int he list... usually not an ally.
For that cases, an "are you sure to send xxx to enemy: y/N" would be helpful. (and not too annoying, since you shouldnt do that too often anyways)
Well, i dont think it should be forbidden, as there _might_ be uses (though they elude me right now), but there should at least be _some_ check before sending stuff to the enemy. Because it happend more than once in the heat of battle that one click wasnt registered and the stuff went to the first int he list... usually not an ally.
For that cases, an "are you sure to send xxx to enemy: y/N" would be helpful. (and not too annoying, since you shouldnt do that too often anyways)
While we are at it, why not give a chance to allies to cancel the transaction (like, a 10 seconds countdown)? I can't imagine a situation where you would want to give units to your enemies without telling your allies.
Even better, give the allies the opportunity to type .take during the countdown and receive the units for themselves... So much for the evil plans of the stupid loser.
Even better, give the allies the opportunity to type .take during the countdown and receive the units for themselves... So much for the evil plans of the stupid loser.
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
the last game i played against him was a 4vs4 on Core prime.
My team was better, but one of us dropped while loading, so it was 3vs4.
And he did nothing to help his teammates, begged for constructions bots because he didnt build one himself, build some merls and goliaths and placed them between his teammates fusions.
And as soon the first planes appeared (which were vamps, btw), he gave us the units, blowing up the teammates fusions (and most of the rest).
His argument: "we would have lost anyway". and " i dont like the map at all" -> question why he joined: "because it was the only open game".
So yeah. Join a 4vs4 game on a map you dont like, dont help your teamate ONE bit and then backstab them because they are losing, so the game is over quicker...
My team was better, but one of us dropped while loading, so it was 3vs4.
And he did nothing to help his teammates, begged for constructions bots because he didnt build one himself, build some merls and goliaths and placed them between his teammates fusions.
And as soon the first planes appeared (which were vamps, btw), he gave us the units, blowing up the teammates fusions (and most of the rest).
His argument: "we would have lost anyway". and " i dont like the map at all" -> question why he joined: "because it was the only open game".
So yeah. Join a 4vs4 game on a map you dont like, dont help your teamate ONE bit and then backstab them because they are losing, so the game is over quicker...
Wow
I'm happy I haven't had the dubious pleasure of playing with such an asshat. Fusion's aint cheap either - that's a lot of gametime he must've wasted.
imho, this is why Spring needs some good FFA gamemodes - some game where FFA isn't "Best Porcer Wins" like normal Last Man Standing. Then idiots like Tanelorn could only screw themselves if you were playing FFA.
imho, this is why Spring needs some good FFA gamemodes - some game where FFA isn't "Best Porcer Wins" like normal Last Man Standing. Then idiots like Tanelorn could only screw themselves if you were playing FFA.
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- Posts: 201
- Joined: 30 Apr 2005, 01:06
I dont know tanalorn all that much, never having played against him... but it SOUNDS like he's being a arse, so i guss ill be going now.
Also giving units... to the enemy! Thats just stuipid and there is NO reson to do it. Even if you dont have an ally, even so, just blow your damn base up your self, and say something heroic like... "They will never Take me alive!" or, my presonal favoret "Up yours DIE!"... exept you explode, rather then them.
Also giving units... to the enemy! Thats just stuipid and there is NO reson to do it. Even if you dont have an ally, even so, just blow your damn base up your self, and say something heroic like... "They will never Take me alive!" or, my presonal favoret "Up yours DIE!"... exept you explode, rather then them.
Well there is uses. Say your playing against someone really new, and you want to help them out. You send over a few const units, and give them a couple of solars. Or you are playing a fun game with someone and you whoop their ass into oblivion. Wanting a challenge, you then give them the rest of your army and see if your base stands up to the assault. Or your just mucking round experimenting with various units, seeing what does what. You find a new uber unit you have never before seen, hidden away in some obscure maze of buildings, and want to share with your mate.
So there is uses for it, so it should not be disabled, BUT there should be a small warning just in case you do it by accident. I know ive done it before, and was quite annoyed at myself. Perhaps a message in the chat saying "Player1 has given Player2 some units" would be handy, just to let everyone know that youve betrayed your allies.
So there is uses for it, so it should not be disabled, BUT there should be a small warning just in case you do it by accident. I know ive done it before, and was quite annoyed at myself. Perhaps a message in the chat saying "Player1 has given Player2 some units" would be handy, just to let everyone know that youve betrayed your allies.
Yeah, that would have been really usefull.
Because like be placed those tanks, before anybody noticed what happened it was over.
The same at that game on the map "ballerburg" where somebody posted the replay here in the forum (i think it was in the weiner rushing or in the xta balance thread after tanelorn whined again), he build sumos and placed them in his teammates bases and gave them to the enemy.
He also build roaches (or invaders) and game them to the enemy between his teammates fusions, causing towers to shoot at them and detonate them.
But because their attention was somewhere else, they couldnt fanthom were those enemy units in their bases came from.
A message "player 1 gave unit to enemy team" in red or so would have prevented much confusion.
Because like be placed those tanks, before anybody noticed what happened it was over.
The same at that game on the map "ballerburg" where somebody posted the replay here in the forum (i think it was in the weiner rushing or in the xta balance thread after tanelorn whined again), he build sumos and placed them in his teammates bases and gave them to the enemy.
He also build roaches (or invaders) and game them to the enemy between his teammates fusions, causing towers to shoot at them and detonate them.
But because their attention was somewhere else, they couldnt fanthom were those enemy units in their bases came from.
A message "player 1 gave unit to enemy team" in red or so would have prevented much confusion.
I have to say making it much more difficult to give units to the enemy would be a nice thing; beucase I've had it happen where I once accidentally gave away about 1/4 of my base to an enemy (I had hit the unit limit, and my ally had been pounded pretty badly) instead I accidentally gave my stuff to the enemy and it almost cost us big time (still won in the end)
In retrospect I could have paused and kindly asked the guy to return the units and that it was an honest mistake, and all that sportsmanlike behavior; but the point was it was WAY too easy to do that by accident.
In retrospect I could have paused and kindly asked the guy to return the units and that it was an honest mistake, and all that sportsmanlike behavior; but the point was it was WAY too easy to do that by accident.
tanalorn and his alieses are realy realy annoying. Especialy for people (like me) that get a game once in a blue moon, and then he ruins it compleatly! Sometimes wasting half an hour with him stops you having time for a real game I HATE HIM for it.
Guess what sort of game I had had just befor my "I HATE YOU ALL THREAD" iun off topic...
I go with teh Popup "do you want to Realy box" thats a good idea and takes no time to click yes/no
aGorm
Guess what sort of game I had had just befor my "I HATE YOU ALL THREAD" iun off topic...

I go with teh Popup "do you want to Realy box" thats a good idea and takes no time to click yes/no
aGorm
That sounds like the best approach. Still, no matter what there's ways a teammate could screw over your game. Nothing so sudden as Tanelorn's backstab, but he could do some other tricks - can you harvest teammate buildings? I haven't tried. If teammate units are invulnerable, you could just build solar collectors over all the metal around your teammate's bases and just clog the teammate's base with peewees, crippling his movement. If they're not - well, the solution is obvious - you could just nuke or harvest the teammate base.FireCrack wrote:require .cheat to be on?
Quoted for truth.aGorm wrote:tanalorn and his alieses are realy realy annoying. Especialy for people (like me) that get a game once in a blue moon, and then he ruins it compleatly! Sometimes wasting half an hour with him stops you having time for a real game I HATE HIM for it.
Guess what sort of game I had had just befor my "I HATE YOU ALL THREAD" iun off topic...![]()
I go with teh Popup "do you want to Realy box" thats a good idea and takes no time to click yes/no
aGorm
See my avatar? Partially Tanelorns fault

mwha, I'm tired of hearing about tanelorn in this forum, rename it tanelorn why dont we. Why dont someone just compile a textfile with all his aliases and put it up and keep it as a blacklist, and if ti isnt already in the lobby, have it autoloaded and let it warn you when he appears ro anyone else you dont like.