
I`ve played a mod for UT (Strike Force) for a few years and the CB ladder was basically what kept the game alive. If you don`t like the idea -no one would force you to play in such a ladder :)
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I think ladders are much easier to get working than knock-outs. The problem with a knock out is getting people together at the same time. The thing about a ladder is that you can decide to play a ladder game or not whenever you're online.[K.B.] Napalm Cobra wrote:Maybe some knock out competitions would be better first, to see if they're worth the effort. Or as well.
Most random players would refuse a quickmatch would the oppertunity arise... Other then that inconvenient fact it sounds like a good idea.Min3mat wrote:i proposed a new button
it is called 'Quick Match'
it matches u with a random player in a 1v1 on a random map (which u both have) and tries to select a player closest to u in skill level
u move up/down the ladder with wins/losses against players (better player more points or w/e for win)
It would be a good idea if there was a small set of approved maps you must have for QM, just to prevent people from only having their favourite map installed. Extra maps would be ok and optional to the set, but perhaps those too should be approved.Min3mat wrote:it matches u with a random player in a 1v1 on a random map (which u both have)
That is pretty much out the window now.el_muchacho wrote:I remember PhoenixWorks was supposed to work on a Spring client. It would be nice to see his efforts merged in the current lobby.
Maybe, just maybe...
Ah, that makes more sense. But I suspect that with that system it would be rare to find more then one opponent, let alone an opponent that is well suited for the ladderbot to match you against. Either that or you click quickmatch and end up waiting 5 minutes for a match to be assigned to you (if not more)Min3mat wrote:WTF ITS A FUCKING OPTIONAL BUTTON
If you press it and refuse THEN you get a loss
Ya, I know. I am porting the lobby program to Linux right now. I know a lot about the protocol in question. I don't know everything yet though.SwiftSpear wrote: [edit] Ace07: it at LEAST communicates the ammout of time that you acctually spend in the game + have spent in games total... because that's how the current rank system is done... If we have the prototype for that it shouldn't be too hard to add other variables that send data.