The focus is mainly on gameplay and accessibility. The ultimate goal is to have fun playing it and creating it, with plenty of replayability so that players (and developers) stay interested.
We want to create unique (within Spring sphere) online experience with online campaign/persistency. Some of the features include:
- Online Persistency - Tightly integrated planetwars campaign which makes spring battles part of a larger campaign, upgrades/unlocks in game as rewards. (For example unique unit upgrades, different commanders).
- Stats and fair battles - You can review past battles (not just yours), view their replays etc. Team balancing is based on skill level to achieve fair games.
- Well thought balancing done by best players and assisted by simplified game rules obeying physical models and real unit statistics gathered from actual games.
- What You See Is What You Get aproach - No hidden armor classes, effects matching damage sizes etc, to make it more approachable to new players.
- Recruitment outside of the Spring community - To increase the total playerbase rather than competing for finite Spring players.
- Development-friendly environment - A large development team collaborating together which encourages contribution, even from players.
- If game is successful, there is some potential for generating revenue (from selling points for faster upgrading or unique visuals). Such revenue would go towards self-promotion of game.
- The project is in a very advanced stage - core game is ready.
- Done by highly skilled and stable people - veteran Spring players and developers who are around for years and have worked on the project for years.
- A playerbase - we have enough developers and players to have games every day.
- Simple democratic internal structure - important decisions are agreed upon or voted by core developers.
- The team members contain engine developers, lobby developers, maintainers of Spring server and moderators.
- Our team created all parts of infrastructure needed to make the game as accessible as possible with truly exciting features. These include: Lobby, AI - CAI and the original chickens, autohost (Springies), mission editor, content providing infrastructure (downloader/updater), LUPS effect system, Chili GUI framework, support sites (stats, repositories), and tons of generally used widgets.
- 2d artist/design lead (icons, gui style, website design etc)
- texturer
- web developer
- coders (C#, Lua)
How to join?
Contact me or Quantum!