BA II (Prototype) v1.01

BA II (Prototype) v1.01

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Nixa
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Joined: 05 Oct 2006, 04:32

BA II (Prototype) v1.01

Post by Nixa »

I've decided to release a prototype for what is to come for BA II. Whilst fully playable, this release is more to gain the support of modellers/scripters to show that this project is moving forward. Some text on a forum doesn't prove results so here they are.

There may be a script error or missing wreckage or two that I didn't pick up :P
BA II Prototype v1.02

v1.01 --->v1.02

- fixed missing weapons effects
- added wreckage for lugar

BA v7.18 ---> BA II v1.01

Updated with some new models, some concept models and SPARKLY special effects (and some probably broken too ^^)

Balance changes

- ONE CHANGE, ANTINUKE NOW STARTS WITH ONE MISSILE (this took me 10 seconds to add, approx 0.0000000001% of time spent on this project, but I needed to give the trolls something to flame about)

- Fixes

- T1 fighters nolonger chase ground units (behave like T2 fighters)
- Added AO to buildings (thanks Beh)
- Hitboxes (not spheres) updated for most "used" combat ground units (ie/T1 and T2 bots and vechs (majority)
http://www.springfiles.com/show_file.php?id=2792
Last edited by Nixa on 14 Sep 2010, 00:11, edited 9 times in total.
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TheFatController
Balanced Annihilation Developer
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Joined: 10 Dec 2006, 18:46

Re: Balanced Annihilation Reloaded (Prototype) v1.00

Post by TheFatController »

This is just balance changes..

BA Reloaded was supposed to be about updating the models so can you please not use the name Balanced Annihilation Reloaded for this project (which is reserved for BA with updated models).
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Nixa
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Re: Balanced Annihilation Remade? (lol) (Prototype) v1.00

Post by Nixa »

Oh fatty, I love how I spent many many hours on editing it, and about 10 mins on balance and you say it's just balance changes... BA community at it's finest.
Hackfresser
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Joined: 23 Dec 2008, 20:26

Re: Balanced Annihilation II (Prototype) v1.00

Post by Hackfresser »

these are only balance changes?

edit: oh, didnt read the first line... new models indeed
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TheFatController
Balanced Annihilation Developer
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Re: Balanced Annihilation Remade? (lol) (Prototype) v1.00

Post by TheFatController »

Nixa wrote:Oh fatty, I love how I spent many many hours on editing it, and about 10 mins on balance and you say it's just balance changes... BA community at it's finest.
Apologies that I missed the first line there too, but the brief for BA:R stands as "Project with the goal to exploit raw community power to free BA from 'stolen' content and to modernize it's archive structure without altering game balance."

I'm aware of the issues with releasing a mod with a different name but the goal of BA:R was to revamp the models for BA and what you have posted was a different project under the same name.
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Nixa
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Re: Balanced Annihilation II (Prototype) v1.00

Post by Nixa »

Suits me fine, I just had some people wanting me to continue it under that name. TBH I'm happy to be free of the analation of having to conform to a dead project >.< However work shall go on.

Well actually... you owe me about 60 mb of bandwidth :P

And I've decided to release it with just the one balance change (to clearly indicate that balance will be changed over the project)... if you can call it balance...
Last edited by Nixa on 13 Sep 2010, 12:59, edited 1 time in total.
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Beherith
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Re: Balanced Annihilation II (Prototype) v1.00

Post by Beherith »

Great start. Ill set up and SVN later today, since I have a crapton of stuff to add.
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TheFatController
Balanced Annihilation Developer
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Re: Balanced Annihilation II (Prototype) v1.00

Post by TheFatController »

Btw the topic of this post is also pretty much a name hijack.. very sorry despite your good intentions noone should be releasing Balanced Annihilation with a modified version tag :s
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Nixa
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Re: BA II (Prototype) v1.01

Post by Nixa »

Any other things you want to complain about whilst I'm getting fond of the edit button?
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TheFatController
Balanced Annihilation Developer
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Re: BA II (Prototype) v1.01

Post by TheFatController »

Don't really think I'm being unreasonable here the naming rules are at the top of the forum and are there to protect players and prevent confusion and have always been enforced. I even followed them for my own mutator...
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Nixa
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Re: BA II (Prototype) v1.01

Post by Nixa »

I though your concern was with the lobby client not with the forums. I followed your convention for the lobby client anyhow
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Niobium
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Re: BA II (Prototype) v1.01

Post by Niobium »

What's confusing is the mass amount of name changes for the forks nixa is trying to make. Having 'Balanced Annihilation' in the name isn't going to confuse anyone as long as there is also some other word, and it makes sense to use 'Balanced Annihilation' in the name if 95% of the content is carbon copy from BA. Can we not just have a simple naming system like;

Balanced Annihilation: Remodeled
Balanced Annihilation: Rebalanced (Or perhaps RA, Rebalanced Annihilation)

At least until the forks themselves have differentiated themselves enough and/or have a large enough player base to support a unique name.

As it stands it is difficult to get a mod off the ground using a unique name as players do not know what to expect, and hence don't bother trying it out, which is why having 'Balanced Annihilation' in the name of a mod based upon BA can really help.
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SirArtturi
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Re: BA II (Prototype) v1.01

Post by SirArtturi »

Despite that TFC's nitpicking is reasonable, dont let it demoralise you nixa, you are doing great job here.
Regret
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Re: BA II (Prototype) v1.01

Post by Regret »

Here's the thing:

Replacing models is good. Changing the balance is shooting yourself in the foot. If you want your effort to be worthwhile, just stick to current balance. Otherwise you will be making another x Annihilation that gets little use.

As for the naming issue, there are clear rules for that. You change balance -> you are making a different game -> new name. It's not nitpicking, it's common sense.
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Nixa
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Re: BA II (Prototype) v1.01

Post by Nixa »

I gotta lol tbh, having rules about a stolen game, which was technically stolen from TA, then stolen from Caydr whilst he was on holiday (brought it on himself... but still technically all his work stolen without even notifying him...).

At least I have informed Fatty.

Anyway... it is complete... conformed... whatever... can't wait to get away from the BA or even *A naming... until then... basic analation will continue.
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SirArtturi
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Re: BA II (Prototype) v1.01

Post by SirArtturi »

Regret wrote: As for the naming issue, there are clear rules for that. You change balance -> you are making a different game -> new name. It's not nitpicking, it's common sense.
So much contradictions with this naming and balancing issue. On the one hand the policy says: "the name shouldnt hijack BA and therefore named according that policy" and on the other hand policy says: "If theres no major gameplay changes then you should indicate that its just BA"

I agree that Balanced Annihilation II isnt really a good name considering current changes. It may be misleading to the audience.
Clearly if BAR is dead project why it is such a big issue to steal the name? So far the goals are same. I find this increasingly as nitpicking literally. But sure if you want to claim rights for BAR regret, then it's issue between you and nixa, but I assume that as you have abandoned it you shouldnt really care about it.

Whatsoever, whole naming issue should be forgot and call this project as something that indicates that is basically Ba with some major graphical improvements. After the project gets proper support and stance, renaming can be considered again.
Regret
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Joined: 18 Aug 2007, 19:04

Re: BA II (Prototype) v1.01

Post by Regret »

SirArtturi wrote:Clearly if BAR is dead project why it is such a big issue to steal the name? So far the goals are same. I find this increasingly as nitpicking literally. But sure if you want to claim rights for BAR regret, then it's issue between you and nixa, but I assume that as you have abandoned it you shouldnt really care about it.
I am not claiming rights to any such thing. As stated in the BAR topic, it's a community effort. I just made the thread and some ideas for it. Also please do not derail other threads when there already is a place to discuss BAR.
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Nixa
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Re: BA II (Prototype) v1.01

Post by Nixa »

Alright team for the first time in a long time progress is starting to be made here. Lets keep this positive :)
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Gota
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Re: BA II (Prototype) v1.01

Post by Gota »

This is ridicules...
If its not called Balanced Annihilation it can be called in whatever way the person wants(if we are talking about whats "right").
These names are not copyrighted and do not belong to anyone.
Enough with this retarded inquisition like behavior.
BA does not belong to TFC or even NOIZE for that mater,it belong to no one.
If you dislike the naming of a project dont play it and shun it but enough with the witch hunting and enough using this projects thread to conduct it while demotivating the developer....
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Hobo Joe
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Joined: 02 Jan 2008, 21:55

Re: BA II (Prototype) v1.01

Post by Hobo Joe »

Another name might be suitable but honestly nobody REALLY cares like Gota said everyone will know it's different from normal BA and nobody actually owns the name.


Anyway, hope the project works out, gonna download it and check out the new models. :-)
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