the Lua API to handle lineage and display old game end condition are removed as well
mods will need to use a gadget to implement game end/victory conditions
GameOver call-in will now return a list of winning allyteams
added new synced call-outs to declare GameOver and to kill a team
teams will be able to stay alive with 0 units by default, manually killing them will be necessary
a sample gadget that reimplements kill all units game end is being included in springcontent, LuaGadgets/LuaRules/Gadgets/game_end.lua
the gadgets has the following features:
never ending game and teams don't die even with 0 units option
teams die when they have 0 units ( same as current beaviour ) option
teams don't die when they have 0 units, but die when the whole allyteam has 0 units option
option to let dynamic alliances have shared victory
I strongly reccomend modders to set default game end condition to "allyzerounits" ( teams die when 0 units in the whole allyteam ), this because it will allow players who dropped out the game to be /take'd and when will rejoin, they'll be able to resume playing by getting their units being shared back
here's a code snippet to add the gameend's options to your modoptions file:
Code: Select all
{
key="teamdeathmode",
name="Team Game End Mode",
desc="What it takes to eliminate a Team",
type="list",
def="allyzerounits",
items={
{key="none", name="Never Die", desc="All Teams will stay alive regardless of what happends, gameover will never arrive."},
{key="teamzerounits", name="Team Death on Zero Units", desc="The Team will die when it has 0 units."},
{key="allyzerounits", name="AllyTeam Death on Zero units", desc="The Team will die when every Team in his AllyTeam have 0 units."},
}
},
{
key = "shareddynamicalliancevictory",
name = "Dynamic Ally Victory",
desc = "Ingame alliance should count for game over condition.",
type = "bool",
def = false,
},
some forum moderator please make this thread stick in Game & Mod and Lua sections of the forums