Req: fix ATI issues - will lend ATI5850 1gb ram

Req: fix ATI issues - will lend ATI5850 1gb ram

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Licho
Zero-K Developer
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Joined: 19 May 2006, 19:13

Req: fix ATI issues - will lend ATI5850 1gb ram

Post by Licho »

I would like to have engine and LUPS issues fixed if possible. I'm willing to lend some developer ATI5850 for at least 6 months.

Preferably from EU.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Req: fix ATI issues - will lend ATI5850 1gb ram

Post by zerver »

I have a 5970, not sure I'm the right person to fix it, but do you have a list of these issues?
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Licho
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Joined: 19 May 2006, 19:13

Re: Req: fix ATI issues - will lend ATI5850 1gb ram

Post by Licho »

Yes. Issues vary from driver to driver however.
On latest driver 10.7:

- trees/features are invisible
- 3do models lack texture
- shorewaves not working
- horizontal artifacts (z-fighting-like) on ground/water
- bumpmapped water not displaying any waves except from very small angle
- lups air jitter not working on flames etc - but works on explosions


On catalyst 10.4 it is:
- no shadows visible (NEW TO 0.82)
- strange white toning of 3do models (NEW TO 0.82)
- map is gray-white in F4 mode (NEW TO 0.82)
- shorewaves not working
- lups air jitter not working
- lups jets not working (NEW TO 0.82)
- lups ribbons not working (NEW TO 0.82)
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Req: fix ATI issues - will lend ATI5850 1gb ram

Post by Jazcash »

Licho wrote: - map is gray-white in F4 mode (NEW TO 0.82)
Oh I thought this was the intended behaviour because it seemed better than the old metal map view :? Well, me and Sheep noticed that if the map texture is green, it goes grey. Colours like yellow stay yellow, it's kinda weird...

Image
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Licho
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Re: Req: fix ATI issues - will lend ATI5850 1gb ram

Post by Licho »

Oh also forget - lups cloaked units in CA are completely invisible.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Req: fix ATI issues - will lend ATI5850 1gb ram

Post by aegis »

I'm not really a fan of the new gray metal map look at all (I'm using nvidia)

I often play in metal map view (to darken the map and always see metal spots for strategic reasons). Looks terrible as that gray color.
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Req: fix ATI issues - will lend ATI5850 1gb ram

Post by hoijui »

the metal view change was done as kind of a quick-fix/work-around for too dark metal spots.
some change since last release made metal spots in F4 view darker, and the ones under water very hardly visible anymore. with a proper fix for that, the other change to the F4 view could be reverted.
there is a mantis report for this bug, and i think i even bisected the commit that cause the regression... (searching)
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: Req: fix ATI issues - will lend ATI5850 1gb ram

Post by Jazcash »

I like the new metal map view, a lot. I just wish it made everything grey instead of only certain colours.
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CarRepairer
Cursed Zero-K Developer
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Joined: 07 Nov 2007, 21:48

Re: Req: fix ATI issues - will lend ATI5850 1gb ram

Post by CarRepairer »

aegis wrote:to darken the map
Use the brightness widget.
aegis wrote:always see metal spots for strategic reasons
Flaw of the map/mod combination. Instead of desiring the metalmap view to be prettier (or in this case, less ugly and the way it was before), a real game design solution should be what you want.
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