how to save game in SP mode?

how to save game in SP mode?

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vnu007dl
Posts: 20
Joined: 04 Jan 2010, 18:44

how to save game in SP mode?

Post by vnu007dl »

Hi
I use TAspring from Git, and spring lobby, game is great but I stil miss option "save game" I found this topic http://springrts.com/phpbb/viewtopic.ph ... =save+game and I dont know if now save and load game works, or only I have this problem?
During the game when I push shift+esc I can save game.
Problem is when I want to load game from sprinlobby, always I get this error:
Image
Image



And game is loading with corect map and moods and setting but tome of game is not loadded, is always loading NEW game!
So saving a game works or not?
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: how to save game in SP mode?

Post by zwzsg »

The savegame performed by the engine does not work.

I have a set of Lua gadget and widget to implement savegame my own way, but it must be included into the mod file.

Tomorrow I'll release a newer version of BA with such save/load.
slogic
AI Developer
Posts: 626
Joined: 17 Mar 2008, 19:03

Re: how to save game in SP mode?

Post by slogic »

Of BA?? Is there no mistake?
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: how to save game in SP mode?

Post by JohannesH »

zwzsg wrote:The savegame performed by the engine does not work.
Why has such thing been included then :O
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: how to save game in SP mode?

Post by BrainDamage »

It used to work, then it got broken for a while, nobody was bothering to fix it, next spring release will feature a new save system ( supposedly working ), but it will need special mod-side support
EDIT: also note that zwzsg's system ( unless he changed it recently to integrate ) is entirely unrelated to spring's, it should be considered as an alternative
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Re: how to save game in SP mode?

Post by FLOZi »

zwzsg wrote:The savegame performed by the engine does not work.

I have a set of Lua gadget and widget to implement savegame my own way, but it must be included into the mod file.

Tomorrow I'll release a newer version of BA with such save/load.
Have you / anyone else yet used the new save/load lua API Tobi wrote?
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: how to save game in SP mode?

Post by zwzsg »

No. Anyway Tobi's API is just an empty shell.

Oh and my BA version with working savegames got censored. :cry:
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