I changed it to track unit movements over their lifetime instead of mouse movement
here's the result from a 7mb replay of an 8v8 I had -_-

Moderator: Moderators
Rather make it so the slow units draws stronger lines, and fast units less visible lines, so the airscreens wont be that visible as they are now.aegis wrote:hmm I can decrease the transparency over time
Or do what i said above.CaptainPoo wrote:I'd prefer it if it combined all the small lines doing the same path into bigger lines so there would be like 1 line for the patroling fighters etc and there wouldn't be such a fail mess
These kind of heatmaps are really useful IMO, if we had such heatmaps from all maps, you can learn to play the map faster since you focus on those spots where were most heat.CaptainPoo wrote:Tbh no matter what you do to it, it's not very interesting
TradeMark wrote: Maybe we can make a gadget in BA that autouploads the unit traces data to some server that keeps track how the heatmaps looks on each map/mod?