Hope you like it. and I will shift it across if there are less objections than there are approvals.
http://springrts.com/wiki/Enetheru:smd
Cheers

Moderator: Moderators
Duly noted, I will work on building contrast between the values and their descriptions.hoijui wrote:i hate how the <code> stuff looks practically equal to the normal text. not your fault of course.. it is so on the whole wiki.
is that to be changed here?
http://github.com/spring/spring-website ... spring.css
(end of that file)
maybe a different font color, background, or a small border?
other then that.. maybe the property keys/names could be formatted a bit different then the rest of the text too (bold maybe), where they are explained.
Cheers :)Das Bruce wrote:The wiki is almost to ugly to look at but thanks for doing that. Most of my SMD maker thing was crippled by that cryptic page.
some of those defaults look weird.. extractor radius is 500?SirArtturi wrote:You can find default values from \base\maphelper.sdz\maphelper\mapdefaults.lua
- If that's even necessary for the wiki?
And so far, iirc GroundSpecularColor = GroundSunColor and UnitSunColor = UnitSpecularColor. Im not sure about this though. Dunno how this will change after new specular maps for new spring...
Thats probably because first maps didnt have metal patches but huge metal areas that needed big extractor radius. Like in mars or brazillian battlefield etc... you know...enetheru wrote: some of those defaults look weird.. extractor radius is 500?
Thanks for the tip. i have added all the defaults from the lua file, there doesnt seem to be a 1-1 mapping all of the time so I guessed a couple that i was 99% sure on.SirArtturi wrote:Thats probably because first maps didnt have metal patches but huge metal areas that needed big extractor radius. Like in mars or brazillian battlefield etc... you know...enetheru wrote: some of those defaults look weird.. extractor radius is 500?
Check out the example at the very top of the page. if its alright I will do it for the rest of the entries. its just a bit of work per entry that I would like to avoid till people are ok with it.hoijui wrote:maybe the property keys/names could be formatted a bit different then the rest of the text too (bold maybe), where they are explained.
As 0,0,0 by itself is pretty obvious (it will either be axis or colormap (e.g. xyz, or rgb)).The values are in the order Red, Green, Blue.
Wiki's are really good if used properly with people who maintain the information. if they are a dumping ground for half assed documents then they are shit.Forboding Angel wrote:Ungh, I hate wikis.
Might be best to list this tidbit only once in a prominent position:As 0,0,0 by itself is pretty obvious (it will either be axis or colormap (e.g. xyz, or rgb)).The values are in the order Red, Green, Blue.
so yeah. I will still bring this page to fruition. and then will try to work with smoth for a replacement, and keep the current page as history.Smoth wrote:SMD's really only need to store the map description and start points. You should contact me in lobby one day eth, I might be worth talking to. if not that is fine but my mapping work revolves around smd being stripped down to next to nothing.
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I was thinking more regex expression myself, rather than a math formulaCarRepairer wrote:Stuff likelooks really weird. You're using the dash for two different things. A more mathematical notation for range would beCode: Select all
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