Das Bruce's Incredible Mapconv Frontend v0.1.1 UPDATED 28-09

Das Bruce's Incredible Mapconv Frontend v0.1.1 UPDATED 28-09

Discuss maps & map creation - from concept to execution to the ever elusive release.

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[K.B.] Napalm Cobra
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Joined: 16 Aug 2004, 06:15

Das Bruce's Incredible Mapconv Frontend v0.1.1 UPDATED 28-09

Post by [K.B.] Napalm Cobra »

Image

Download here.

Basically does what it looks like it does. Make sure to place it in the folder containing mapconv.exe.

Report any bugs to here and I'll get on them right away.

Enjoy.

/edit/ Just realised it still said LinkSixteen Port Scanner on the title bar, I just forgot to change it.

It was built off http://code.glowdot.com/index.php, a brilliant win32 tutorial if any of you are interested. /edit/
Last edited by [K.B.] Napalm Cobra on 28 Sep 2005, 06:34, edited 2 times in total.
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GrOuNd_ZeRo
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Post by GrOuNd_ZeRo »

Master! MASTER!! -bows-

just what we needed :)
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

w00tness! Just one question: I use Mother's Mapconv.exe, how do I change the frontend to run mmapconv.exe?
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Kuroneko
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Post by Kuroneko »

And why does it say "port scanner" at the top?
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AF
AI Developer
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Post by AF »

yay you did use my link afterrall! Though your opengl pdf's still somewhere on my hd.....
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

FizWizz wrote:w00tness! Just one question: I use Mother's Mapconv.exe, how do I change the frontend to run mmapconv.exe?
Have you tried just running it with it as is?

If that doesn't work could mother exlain as to what has been changed?
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FizWizz
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Post by FizWizz »

[K.B.] Napalm Cobra wrote:
FizWizz wrote:w00tness! Just one question: I use Mother's Mapconv.exe, how do I change the frontend to run mmapconv.exe?
Have you tried just running it with it as is?

If that doesn't work could mother exlain as to what has been changed?
The plain vanilla mapconv.exe automatically makes trees and grass where the map is green. I tried mapconv.exe with CorrosivePits and I got forests in my acid pools, so it definitely does not cut it for me.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Isn't that done with a couple of different colours on the metal map? If so it should work just fine.

/edit/ I just checked the wiki, seems mother has added another file. No matter, I'll make a compatible version right away.

/edit-2/ Ok so I've added compatability with mothers mapconv, if you don't want to use the feature map just leave the box unchecked and it'll be ignored.

You can download it here.

As before report any bugs here and I'll get on them right away. Enjoy. :-)

Image
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AF
AI Developer
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Post by AF »

frontend* not fronted in title bar.
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

Intentional.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

we can't set the compresion
nor can we set it to invert the height map
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[K.B.] Napalm Cobra
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Post by [K.B.] Napalm Cobra »

You can in the latest version, but because I'm away you won't be able to untill monday nz time. Sorry.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Please add option to NOT include typemap! I have no idea what a typemap is and can find no explanation for it except a very small tidbit concerning red channels and types in the .smd files. It says it can be ignored and will become default 0 so please if you could make that an option... I'd love you much,
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

a typemap is a definition of what type of land each part of the map is.
Create a .bmp the same size as your heightmap, now with r=1, g=50, b=50 paint on it some areas where you want certain units to move slower than others. i.e. Sand.

Once you compile the map, you can edit in the .smd file what each terrain actually does (you decide how much it slows down KBoT's, Vehicles and Hovercraft). So r=0 is the default terrain, r=1 is the next one etc.
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Neddie
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Re: Das Bruce's Incredible Mapconv Frontend v0.1.1 UPDATED 28-09

Post by Neddie »

I believe this is the utility that everybody keeps looking for?
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Cheesecan
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Re: Das Bruce's Incredible Mapconv Frontend v0.1.1 UPDATED 28-09

Post by Cheesecan »

neddiedrow wrote:I believe this is the utility that everybody keeps looking for?
No, it's not. But you can have a consolation prize:
Image
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Neddie
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Re: Das Bruce's Incredible Mapconv Frontend v0.1.1 UPDATED 28-09

Post by Neddie »

Too bad it says TAS.
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Gota
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Re: Das Bruce's Incredible Mapconv Frontend v0.1.1 UPDATED 28-09

Post by Gota »

This needs an update with the new options added to mapconv i think.
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Das Bruce
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Re: Das Bruce's Incredible Mapconv Frontend v0.1.1 UPDATED 28-09

Post by Das Bruce »

Hahahahahahahaha.
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