New Official Map! ÔÇ£Deserted GullyÔÇØ

New Official Map! ÔÇ£Deserted GullyÔÇØ

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Forboding Angel »

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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Beherith »

Once again, great choice of features.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Wombat »

in moments like this i want to turn my settings to max, oh well...

/back to dsd
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Jazcash
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Joined: 08 Dec 2007, 17:39

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Jazcash »

Beherith wrote:Once again, great choice of features.
Indeed.

I also love how you bother to add in all the map options, it really makes for good variety and gives me some good choices for when taking screenies ^_^
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Mav
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Joined: 12 Nov 2009, 20:06

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Mav »

Beautiful map and great features. Thanks!
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Forboding Angel »

:-) Thanks guys

Ya know, I never planned on remaking this for evo, but yesterday I played a 1v1 on it and it was epic fun. I'd forgotten just how well this map played out.

Several people have been yelling at me to make totally new ones. From my pov I look at it this way. Ive made somewhere around 150 maps for spring, many of which don't exist on jobjol because of FU and UF going down.. Was just too much trouble to upload all that stuff again.

I feel that I've always made solid maps (gameplay wise), and occasionally I've hit on a few designs that were just out and out good, some of which I still love to this day. To me, what could be more fun than totally revitalizing those oldies but goodies with the tools that I have 3 - 6 years later?

Yeah of course I'll do new designs when an idea strikes, but many of these I worked very hard on back in the day (a lot harder than I have to work nowadays thanks to the tools I have available to me now) and I really hate to see old favorites of mine get lost and forgotten.

Many of you may not actually know, Riverdale was not originally made by me. It was made by Secure (I think he still lurks around here sometimes). When I started actually becoming active in the community here I think the spring version was .63. Iirc Riverdale came out around .65 or so and we played on it constantly. Comparatively, it was sorta the DSD of the time (after that it was altored divide, after that it was... etc etc etc). But the point is that it seemed to me that Riverdale while still really pretty, had lost it's pizazz among all the new sexy as sin maps coming out by behe, artturi, etc. So redoing it was kinda my way of once again bringing back an old favorite of mine (if anyone here remembers Drexion, he and I played 2 v 5's in AA on that map constantly).

Anyway, enough time spent on memory lane... Next one will be a totally different look that you haven't seen me do in quite a while :wink:

Edit: If there are any new and up and coming mappers around, I just found my first map ever for spring here: http://www.springfiles.com/show_file.php?id=412 It is the biggest and ugliest pile of suck you will have ever seen, so take heart, we all started somewhere :-)
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by SirArtturi »

Well, It's really cool and authentic.
Can't find much negative things to say...
Maybe add some grass texture in some places to make it not to look so arid. It's quite similiar with the style of the map you made last time...
But I dont mind. It's nice. (maybe some variety for your next map! - the stakes are always getting higher!) :P
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by 1v0ry_k1ng »

looks great, my only qualm is your use of those mineral features in place of metal spots (they look cartoony and dont fit in at all)
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1v0ry_k1ng
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Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by 1v0ry_k1ng »

SRSLY
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Hoi
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Joined: 13 May 2008, 16:51

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Hoi »

A picture of the old one for comparing would be cool :)
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Forboding Angel »

Yo I herd you like searches.......

anyway: http://springrts.com/phpbb/viewtopic.ph ... lly#p61261
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Gota
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Joined: 11 Jan 2008, 16:55

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Gota »

Awesome map,bring normal metal spots back and by the way with so many features how heavy is the map on the system?
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Forboding Angel
Evolution RTS Developer
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Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Forboding Angel »

That would depend on whether the person in question has a system that has any business running modern 3d games or if said person is playing on his/her mom's dell.

On my system it doesn't cause any grief. Of course there will be a little bit of an impact, just because of the fact that there is more stuff on screen, but unless you're on uber crappy hardware it won't hurt you.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Beherith »

I agree with forb. You have no business running maps that are resource heavy on crappy old PCs.
Also, the bushes are very light on resources.
Ive been experimenting with making an auto featureplacer, for forests and bushy areas, where it treats the feature map a bit differently:
You assign a group of features to a channel color, and the level of color there (like red 45) will specify the probability of a feature being placed there.
It resulted in a large, pretty map with 12000 features (some 8k bushes and 4k trees). My frame rate with medium-high gfx went from 140 to 110. This is on my 3 year old pc.

Sorry to derail forb, but anyone interested in this featureplacer script? It plugs into my latest mapconv, and you can use it in conjunction with featureplacer and standard featuremaps. You can literally paint a forest with a brush!

Features placed with this script and my mapconv will work under any mod (even if it contains features placed by featureplacer)
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by MidKnight »

start a new thread, behe?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Forboding Angel »

Actually Behe, smoth is currently building the same sort of thing into featureplacer directly.
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Beherith »

Ah ok, nevermind then. Sorry about the derail.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Forboding Angel »

No worries, Keep in mind I wasn't trying to diminish what you were saying, that is very cool, I jsut thought I'd mention that coming to an FP soon near you is essentially the same thing, but it looks like smoth took it a step further: http://www.youtube.com/watch?v=MZqyz7woPaY
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Mr. Bob
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Joined: 11 Mar 2010, 09:05

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Mr. Bob »

Why am I not seeing any features. It says it can't find them.

Is there some pack with all the features in them?
Kenku
Posts: 134
Joined: 26 Feb 2010, 06:19

Re: New Official Map! ÔÇ£Deserted GullyÔÇØ

Post by Kenku »

Bob: what mod were you playing it on?
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