
So here's whats planned as far as module upgrades go. There will be about 5 different "levels" of commander and each time you level you can choose one option. (level 2 need the prerequisite, can't choose an option twice) upgrading will have some m/e/time cost, but it would be nice to have discounts for XP earned.
more hp --lv2--> even more hp OR higher regen rate
personal shield --lv2--> bigger shield OR deflector
cloak --lv2--> bigger cloak OR stealth
anti-swarm gun --lv2--> bigger anti-swarm gun OR riot cannon
hlt beam --lv2--> penetrator beam OR dgun (the big boy one)
aa laser --lv2--> missile salvo OR flak cannon
torpedo --lv2--> long/fast torpedo OR depth charge
jumpjets --lv2--> hover ability OR underwater speedjets
econ boost --lv2--> even more econ boost or more nanopower
radar/sonar --> longer range maybe?
specops (can build specops units)
paralyzer gun
Its a tentative list but should give a good idea of how everything will work out.
I'm making this post because I could use some help. Models of various parts or weapons are appreciated and will speed things up, but I can do those eventually. I need help with the implementation mostly.
I believe I can restrict some weapons with the lua script, but some of the other upgrades (hp, radar, hover movetype, etc...) I can't really postulate how I would implement. (and making a thousand unit files isn't really an option) The interface for upgrading I also don't have the ability to do, although I am trying to learn how to make some gui stuff in chili.