Window 7 64-bit

Window 7 64-bit

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Hellzer
Posts: 18
Joined: 29 Sep 2009, 23:39

Window 7 64-bit

Post by Hellzer »

hi,my brother have window 7 64-bit and me 32 bit.The game freeze when the enemy (me,other online layer,IA)atk him,the game freeze...
when I try to run spring in other compatibility but its just lag very hard...
plzz help me!!thx
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Window 7 64-bit

Post by Gota »

Give full system specs,give more detail about what you are doing,step by step and more info about how it crashes or lags or whatever,and at exactly what moment and if it give any visible errors or messages.
If it indeed crashes go to a file in the spring directory called "infolog.txt" and paste its contents here or in pastebin.com
Hellzer
Posts: 18
Joined: 29 Sep 2009, 23:39

Re: Window 7 64-bit

Post by Hellzer »

Inspiron 560
pentium(R) Dual-core computer E5400 @2.70GHz 2.70Ghz
4.00 GO of Ram
64bit
windows 7 Family edition premium
My brother start to play the game normally and when he begin to fighting with other,he freeze.when I play vs him and he atk me he freeze or when the IA atk him he freeze,the game freeze,not the computer.no message is here.
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hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Window 7 64-bit

Post by hoijui »

attach infolog.txt from his computer to your post.
Hellzer
Posts: 18
Joined: 29 Sep 2009, 23:39

Re: Window 7 64-bit

Post by Hellzer »

I see nothing in the info log,the game still freezing when the enemy atk,I alway need to do ctrl+alt+del.
Attachments
infolog.txt
(12.1 KiB) Downloaded 16 times
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Window 7 64-bit

Post by Forboding Angel »

Infolog wrote:[ 0] GL: Intel(R) G45/G43 Express Chipset
/facepalm
Infolog wrote:[ 0] Using mod Balanced Annihilation V7.12
/doublefacepalm
Infolog wrote:[ 0] [myGL::CheckParseErrors] Shader compilation error at index 69 (near "

TEMP temp;
TEMP shadow,tempC") when loading fragment-program file groundFPshadow.fp:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 8: invalid texture target.
/triplefacepalm
Infolog wrote:[ 0] Hardware is incompatible with Xray shader requirements
/quadruplefacepalm

Ok long story short, your laptop is not powerful enough. All the things I listed are huge glaring red flags that your vid card isn't up to snuff, and the engine and specifically that mod will eat your cpu alive (well, at least half of it anyway...).
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: Window 7 64-bit

Post by Peet »

Is it really pertinent to judge someone's choice of mod in a technical support thread?
Hellzer
Posts: 18
Joined: 29 Sep 2009, 23:39

Re: Window 7 64-bit

Post by Hellzer »

ok thx,but its not a laptop.
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triton
Lobby Moderator
Posts: 330
Joined: 18 Nov 2009, 14:27

Re: Window 7 64-bit

Post by triton »

Cpu is fine I have e2180 and I can have big games. I can't play with HUGE games only.

Can't he try to change spring seetings? disabling some stuff may help.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Window 7 64-bit

Post by JohannesH »

Forboding Angel wrote:
Infolog wrote:[ 0] GL: Intel(R) G45/G43 Express Chipset
/facepalm
Infolog wrote:[ 0] Using mod Balanced Annihilation V7.12
/doublefacepalm
Infolog wrote:[ 0] [myGL::CheckParseErrors] Shader compilation error at index 69 (near "

TEMP temp;
TEMP shadow,tempC") when loading fragment-program file groundFPshadow.fp:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 8: invalid texture target.
/triplefacepalm
Infolog wrote:[ 0] Hardware is incompatible with Xray shader requirements
/quadruplefacepalm

Ok long story short, your laptop is not powerful enough. All the things I listed are huge glaring red flags that your vid card isn't up to snuff, and the engine and specifically that mod will eat your cpu alive (well, at least half of it anyway...).
If you're gonna act like an arrogant asshole at least have SOME clue of what you're talking about.

I have intel gfx (not exact same model though), running BA, noting on every infolog that xray shaders are incompatible but that doesnt stop me from playing totally fine.
Infolog wrote:[ 0] [myGL::CheckParseErrors] Shader compilation error at index 69 (near "

TEMP temp;
TEMP shadow,tempC") when loading fragment-program file groundFPshadow.fp:
Error, line 3: invalid option specified.
Error, line 3: invalid option specified.
Error, line 8: invalid texture target.
So that leaves this to be the problematic part... And I would still guess there's some way to fix it even while using that Intel chip. Quick search shows people have had similar problems before, search & browse through those threads
http://springrts.com/phpbb/search.php?k ... tion+69%22
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Window 7 64-bit

Post by Forboding Angel »

The BA part was an obvious joke, and all of you obviously missed the obvious boat.

That said, the first was pointing out the intel card. The third was pointing out shadows failing (red flag) and then fourth the xray failing (really obvious red flag).

According to google and intel's website, the processor listed in infolog is one commonly used in laptops unless I missearched or read something wrong. Don't shoot the messenger *shrug*.

The point is, that gfx card is way underpowered and he's going to have a lot of trouble with it. The processor is adequate I guess, but it will get bogged down fairly quickly by the lack of a decent gfx card. The amount of memory is a definite help, but there is a huge bottleneck there.

Also, sis chipsets have horrible drivers. Quite honestly, good luck finding one that words (I mean it, good luck!), my brother has a toshiba laptop with that same vid card and it's a total pain in the cock to deal with. The drivers provided by intel and the manufacturer are pretty fail tbh and I still haven't resolved it. For example, this massive4 chunk of manly laptop is only getting about 1 fps in quake live whereas my mothers netbook gets nearly 30 fps... Red flag.

Good luck I hope you'll be able to get it sorted out, btu I would recommend grabbing a new 50 dollar gfx card (like an nvidia 7/8 series or something) if you can.

Edit: Also, BA is a very resource intensive mod due to the fact that nothing in it is optimized. The explosions aren't the models are 3do which causes huge complications in the vertex calculations department and a bunch of other things. When I said doublefacepalm I intended it as a joke, but it's also quite true.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Window 7 64-bit

Post by AF »

Vertex calculations would be a one time event during loading, as such gameplay would be just the same as s3o models
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Window 7 64-bit

Post by zerver »

If you want to confirm that the underpowered gfx hangs, you can get a stack trace by setting HangTimeout=10 in the config file.
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