Com killer mines (widget)

Com killer mines (widget)

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

Com killer mines (widget)

Post by eyu100 »

Is there a widget with the following functionality?

1. When you lay down a heavy mine, it is automatically set to hold fire;
2. When an enemy com walks on it the widget explodes the mine; and
3. No other units will trigger the explosion
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Com killer mines (widget)

Post by JohannesH »

cause thats SO hard to do by hand
eyu100
Posts: 182
Joined: 05 Jul 2008, 04:10

Re: Com killer mines (widget)

Post by eyu100 »

Well with the widget you could place many, many minefields and not have to pay attention to them... Detonating the right mines by hand (and quickly) is not practical when you have 100 mines.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Com killer mines (widget)

Post by knorke »

mine fields that cant be cleared by rushing cheap units into them?
oh oh...
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Com killer mines (widget)

Post by KDR_11k »

I wasn't aware mines actually obeyed hold fire.
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Com killer mines (widget)

Post by BrainDamage »

it disables the proximity fuse, but if an unit steps exactly on the mine, it will still explode
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Com killer mines (widget)

Post by JohannesH »

eyu100 wrote:Well with the widget you could place many, many minefields and not have to pay attention to them... Detonating the right mines by hand (and quickly) is not practical when you have 100 mines.
Its not practical to make a 100 mines just to kill a comm

And if it is you shouldn't be so blind to not watch where the comm is walking
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Tribulex
A.N.T.S. Developer
Posts: 1894
Joined: 26 Sep 2009, 21:26

Re: Com killer mines (widget)

Post by Tribulex »

TROOOOLOOOLOOOOOOL!!!!!!!!!

srsly tho
dizekat
Posts: 438
Joined: 07 Dec 2007, 12:10

Re: Com killer mines (widget)

Post by dizekat »

counter request: a widget which minesweeps in front of comm automatically. [as if it was hard to do by hand]

When something is close to mine, the mine becomes visible (cloak radius). You can de-mine with jeffy or flea regardless of mine's fire state.
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Com killer mines (widget)

Post by Google_Frog »

You can de-mine by placing an llt nanoframe in front of the comm periodically.
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JohannesH
Posts: 1793
Joined: 07 Apr 2009, 12:43

Re: Com killer mines (widget)

Post by JohannesH »

Google_Frog wrote:You can de-mine by placing an llt nanoframe in front of the comm periodically.
Wouldnt a bigger frame work better? Or what happens when i try to build on top of a mine i havent seen yet?
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