Kaleidoscope map rendering?

Kaleidoscope map rendering?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Kaleidoscope map rendering?

Post by TradeMark »

Has anyone of you thought of making this kind of render mode in Spring?

It would be hard to make, but would it be impossible? i dont know...

What i've been thinking, is that the engine only have to generate new heightmap/metalmap/featuremap/typemap, which shouldnt be a big problem, it may be slow though. But not that slow. (could be cached on disk after they are done, like pathing is now). Would be superfast on the GPU, but AFAIK GPU's doesnt always render stuff exactly the same way even with simple tasks like that.

Then just render the textures on the heightmap... somehow :roll:

It's a hard task. but i think it would give a lot more attraction towards Spring... not that i know that any other game has such feature?

If you dont know what kaleidoscope is, heres example map ive made year ago:
Image
Although i had to fix a lot of things in the map after kaleidoscope effect was applied on the texture/heightmap, but it doesnt mean there is no good variations.

Also i was thinking that if we want to make random map generator, we could make some map specifically built for kaleidoscope effect, it may be unplayable as it is, but when kaleidoscope is applied on it, it would become a lot more playable.

I think this would probably make people play more because you can make new exciting maps any time you want... :wink:
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Kaleidoscope map rendering?

Post by bobthedinosaur »

I have not heard of it, but I like what I see.
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Kaleidoscope map rendering?

Post by KaiserJ »

render the textures on the heightmap
seems like this is probably the trickiest bit, unless you're just after a very basic texture... (ofc if it was able to somehow use existing maps and existing textures... hmm)

i really like the idea though... picking how many start spots you want and then having the map be made for you would be incredibly cool
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