Per Unit Build Decay

Per Unit Build Decay

Requests for features in the spring code.

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Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Per Unit Build Decay

Post by Google_Frog »

I'd like to enable or disable nanoframe decay on a per-unit basis instead of a single setting in modrules that applies to all units.

I'd do it but something so minor it's not worth the effort of learning how to use git.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Per Unit Build Decay

Post by aegis »

could you just disable and reapply it manually with lua as an interim?
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Per Unit Build Decay

Post by Google_Frog »

aegis wrote:could you just disable and reapply it manually with lua as an interim?
Yes... that's not the point.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Per Unit Build Decay

Post by CarRepairer »

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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Per Unit Build Decay

Post by zwzsg »

I just needed to disable build decay for certain units as well. Using a very large BuildTime did the trick. It works for me because I'm trying to disable build decay precisely because those units aren't built by cons or factory but rather grown by a gadget.
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