HW, HW2 airplane, submarine movement
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HW, HW2 airplane, submarine movement
Well, if someone has played Homeworld, he should know of what im talking about. If not, Ill explain.
The first click is for activating the movement command. In this state, you can use the left button to switch altitude of the movement. This should be very useful (Of course, you should limit the altitude of some planes, bombers higher, gunships mid, fighters down, i dont know)
Did I explained well?
The first click is for activating the movement command. In this state, you can use the left button to switch altitude of the movement. This should be very useful (Of course, you should limit the altitude of some planes, bombers higher, gunships mid, fighters down, i dont know)
Did I explained well?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: HW, HW2 airplane, submarine movement
you code well?
Re: HW, HW2 airplane, submarine movement
It requires a lot of coding. Patches are welcome, however - as long as default behaviour is preserved.
Re: HW, HW2 airplane, submarine movement
Yeah, I don't think it's even possible with lua - I'm pretty sure that cruisealt, for example, can't be changed in code.
Re: HW, HW2 airplane, submarine movement
Spring.MoveCtrl.SetAirMoveTypeData can set 'wantedHeight'. The best way would probably be to MoveCtrl the entire movement.
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- MC: Legacy & Spring 1944 Developer
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- Joined: 21 Sep 2004, 08:25
Re: HW, HW2 airplane, submarine movement
I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long
- SanadaUjiosan
- Conflict Terra Developer
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Re: HW, HW2 airplane, submarine movement
Just going to say, if this were to be implemented somewhere, some kind of advantage needs to be given to fly lower, like speed. Because otherwise I'm not sure why you'd fly low.SpikedHelmet wrote:I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long
Just trying to be constructive.
- Pressure Line
- Posts: 2283
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Re: HW, HW2 airplane, submarine movement
that and you could make AA sites have a firing cone with the point facing towards the ground, would give the advantage of better surviveabilty against static AA, then would need some sorta shortranged anti-air machinegun which cant shoot at higher altitude stuff.SanadaUjiosan wrote:Just going to say, if this were to be implemented somewhere, some kind of advantage needs to be given to fly lower, like speed. Because otherwise I'm not sure why you'd fly low.SpikedHelmet wrote:I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long
Just trying to be constructive.
Re: HW, HW2 airplane, submarine movement
nota has this AA (static lil machine gun), while strategic bombers arent harmed by this MGsPressure Line wrote:that and you could make AA sites have a firing cone with the point facing towards the ground, would give the advantage of better surviveabilty against static AA, then would need some sorta shortranged anti-air machinegun which cant shoot at higher altitude stuff.SanadaUjiosan wrote:Just going to say, if this were to be implemented somewhere, some kind of advantage needs to be given to fly lower, like speed. Because otherwise I'm not sure why you'd fly low.SpikedHelmet wrote:I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long
Just trying to be constructive.
Re: HW, HW2 airplane, submarine movement
Transports could want to fly low so they have shorter descent to unload
Bombers and gunships could have better accuracy while flying lower
Flying low you can hide behind a hill sometimes
But probably it should be pretty noticiable diference between different altitudes, and needs to be easily distinguishable which height some planes flying at.
Bombers and gunships could have better accuracy while flying lower
Flying low you can hide behind a hill sometimes
But probably it should be pretty noticiable diference between different altitudes, and needs to be easily distinguishable which height some planes flying at.
Re: HW, HW2 airplane, submarine movement
The lower you fly the more vulnerable you are if seen, but the less probable you are to be seen at range by eye or radar.SanadaUjiosan wrote:Just going to say, if this were to be implemented somewhere, some kind of advantage needs to be given to fly lower, like speed. Because otherwise I'm not sure why you'd fly low.SpikedHelmet wrote:I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long
Just trying to be constructive.
- bobthedinosaur
- Blood & Steel Developer
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- Joined: 25 Aug 2004, 13:31
Re: HW, HW2 airplane, submarine movement
radar vs altitude? lua it
Re: HW, HW2 airplane, submarine movement
Well, lower means more speed, lower accuracy and less posibilities to be hit by a radar-guided weapon.
EDIT: flakkers should be more accurate vs high planes, and fast missiles to low altitude
EDIT: flakkers should be more accurate vs high planes, and fast missiles to low altitude
Re: HW, HW2 airplane, submarine movement
Why would lower mean less accurate? It would correlate to higher speeds and greater fuel consumption because going below cruise altitude requires more energy to keep aloft, but less accurate? You're in pretty good strafing position.
Re: HW, HW2 airplane, submarine movement
It's possible with Lua (if not regular plane behaviour then MoveCtrl) but you can't have a completely open space in Spring, there's always the ground that things will collide with even if you make it invisible.
- bobthedinosaur
- Blood & Steel Developer
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- Joined: 25 Aug 2004, 13:31
Re: HW, HW2 airplane, submarine movement
what about a get ground height + want height
Re: HW, HW2 airplane, submarine movement
Less accurate? Cause you go faster and its difficult to hold your target. OF COURSE that if a speed selector exists this trouble would be resolved.
Re: HW, HW2 airplane, submarine movement
would be a half-sphere, not a cone.Pressure Line wrote:that and you could make AA sites have a firing cone with the point facing towards the ground, would give the advantage of better surviveabilty against static AA, then would need some sorta shortranged anti-air machinegun which cant shoot at higher altitude stuff.SanadaUjiosan wrote:Just going to say, if this were to be implemented somewhere, some kind of advantage needs to be given to fly lower, like speed. Because otherwise I'm not sure why you'd fly low.SpikedHelmet wrote:I requested this exact feature eons ago, would be cool to be able to tell an aircraft what altitude it should fly to as well as lat-long
Just trying to be constructive.
Re: HW, HW2 airplane, submarine movement
I really did like homeworld but that kind of movement really only works well in massive open spaces, what you more want is a toggle on planes
low/mid/high alt (I think nota has this now for bombers).
low/mid/high alt (I think nota has this now for bombers).