Hi,
first off i apologize if i make mention of something thats covered in some "Thread for new posters". I couldnt find any thread like that.
Second, Im doing a Masters in Computer Games Technology. My MAsters dissertation is to create a Support Vector Machine AI to control the enemy AI in a RTS. There are plenty of RTS's on here and im sure at least one will work for me.
What i need is one that isnt too complex. I saw a few mention that there are hundreds of units. That is far too much for my purposes. One with a much more limited number would be better for me.
Also I see there are many ways to implement AI, Lua scripts and various languages. I would prefer to do mine in C++. So a game where that is possible is preffered. Also, I tried to go to the page
http://springrts.com/mediawiki/index.ph ... ction=edit
Using C++ for making Skirmish AI. But it says:
The action you have requested is limited to users in the group user.
Im wondering what the deal is with that.
Cheers.
Creating AI technique for RTS - need recommendation
Moderator: Moderators
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- Posts: 47
- Joined: 19 Apr 2010, 15:31
Re: Creating AI technique for RTS - need recommendation
That's because "the page does not exist yet", so it prompts you to write the page, which you can only do when logged in.
That's odd, considering C++ is what most Spring AI were programmed in.
Did you have a look around Board index ┬╗ Development ┬╗ AI?
That's odd, considering C++ is what most Spring AI were programmed in.
Did you have a look around Board index ┬╗ Development ┬╗ AI?
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- Posts: 47
- Joined: 19 Apr 2010, 15:31
Re: Creating AI technique for RTS - need recommendation
Didnt see that page at all. Cheers man.
Re: Creating AI technique for RTS - need recommendation
Do you human hundreds of units type, or hundreds of units, err, instance, per player, in a typical game? The Spring game "Kernel Panic" has few unit types, and simple gameplay mechanics (but units get built in great swarms ingame).What i need is one that isnt too complex. I saw a few mention that there are hundreds of units. That is far too much for my purposes. One with a much more limited number would be better for me.