Battlefield Bad Company 2

Battlefield Bad Company 2

Post just about everything that isn't directly related to Spring here!

Moderator: Moderators

User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Battlefield Bad Company 2

Post by Gota »

Has anyone purchased this game?
User avatar
Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Battlefield Bad Company 2

Post by Otherside »

Yes it is made of win and pwn and shits all over MW2.
User avatar
1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: Battlefield Bad Company 2

Post by 1v0ry_k1ng »

purchased..?

ive completed the single player and unlocked most the multiplayer weapons, game is ace
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Battlefield Bad Company 2

Post by Gota »

Well...Throw your nicks in game here..or your steam users and lets play some squad deathmatch !!! spring team go go go.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Battlefield Bad Company 2

Post by KaiserJ »

if nobody says anything bad about this game in the next 3 hours i will buy it when i go out 8)

edit : lolz was just looking at videos, i cant wait to run basic over with a golfcart
User avatar
bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Battlefield Bad Company 2

Post by bobthedinosaur »

It seems too fast paced for me. Probably because I have not been playing the newest FPS's that have come out over the last few years and I have noticed all FPS's have seemed to move in this direction. I guess its not as senseless as the MW series because there is more objectives in the game play but I feel the ship has left the port for me and FPS's.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Battlefield Bad Company 2

Post by Master-Athmos »

It's a pretty cool game and I bought it to bridge the time until there's a real BF2 successor. It's just fine for that although it cannot really replace a BF2...

The basics all are the same and Bad Company 2 also includes a somewhat nice singleplayer campaign but you shouldn't be buying a game like that just for the campaign anyway. Multiplayer is pretty classic too while adding some squad deathmatch modes and a "Rush" mode where it's about one team setting bombs at certain positions while being under a time limit so it's sort of a attacker<->defender scenario...

The actual gameplay is pretty much the same as for every Battlefield game. You pick a class and spawn either near captured points or squad members (in BC2 you can spawn near any squad member - not just the leader). You then fight your way either on foot or you hop in one of the vehicles ranging from fast quad bikes over APCs and tanks up to helicopters. There are no planes in BC2 and also only little maps with helicopters. In general the maps are more small than in BF2 so you wouldn't be able to do anything with jets anyway. All in all I don't miss them that much and you can focus way more on ground warfare and you don't always have those heliguys getting the highest scores on your team in like 80% of the matches...

Of course BC2 also has some downsides. You really feel that it was made for the consoles as it lacks many things in comparison to a BF2. You don't have any radio menu whatsoever anymore and all you can do is doing spot reports. When you now spot e.g. a medic you give a "I need a medic" message. It gives you some possibilities to do certain calls but it in no way can replace a real radio command menu. There also is no getting prone in BC2 - you either walk, sprint (with no stamina bar though) or can duck. That sucks a bit but the rest of the game is made with that in mind so you don't miss it that much. Personally I think that all of this was that way because the consoles lack buttons. There afaik is no halfway not used button so even if they wanted to implement features like e.g. certain radio command menus there'd be pretty much no option to do that on the consoles as all the buttons already are mapped...

Finally if you came from e.g. BF2 you'll be surprised about what they did the the classes. In BC2 you only have a quite little amount and while it still plays nice I don't think it was such a wise idea. You just get Assault, Recon (i.e. Sniper), Medic and Engineer. That's it and when looking at it you might get the idea where things might get nasty. It totally lacks the support class leading to a strange design. Now Medics are the ones who run around with the big MGs while the rest of their class (medpack / revive) stays the same. The Engineer is business as usual with a light submachinegun, a rocketlauncher and a repair tool. The Recon is ... well it's the sniper of course - not much to say about that. Finally there's the Assault class. As usual you get a nice assault rifle with a grenade launcher (exchangeable by a smoke grenade launcher or shotgun attachment later on). If you know Battlefield you'll probably know what still is missing yet: The supply kit! Yeah they gave the Assault class the supply kit which - for those who don't know what it does - gives you new ammo. This is really strange as an assault player can get into a house, throw a supply kit and spit and infinite amount of rifle grenades which pretty much are one hit killers even if you didn't do a perfect body hit but just fire it right next to your target. That's why I spoke of the need of a seperate support class which should keep its heavy MGs just as the supply kit (while giving Medics some good rifles again)...

This really makes the assault class a bit lame. On the other hand currently all classes have something sort of similar. The Recon can do one hit kills at crazy distances anyway just as he can call for artillery strikes with a certain gadget. The Engineer has the rocket launcher which also does one hit kills while having a long reload cycle though. By principle the Medic doesn't have anything like that while he recently has the sort of unbalanced M60. It has a huge damage potential with a great accuracy even when you don't duck or something but just strafe around. That in general also is due to one of the things adapting to the missing prone position - you also get a good accuracy when standing which isn't very realistic but not doing it that way would be silly because you'd be an even more easy target to the other classes' one hit killer weapons...

There also is something new and that is the destructable environment. While you pretty fast see it's just about blowing up certain pieces so the damage isn't "real" (you'll see fast that e.g. a wall is seperated in certain pieces and you only can blow those free so e.g. the hole in the wall isn't centered to where you explosive hit). Those actually destructible parts have a reasonable density though which means that it's not really noticeable that the hole in the wall doesn't appear at the exact spot where you hit. It really changes the game a lot and is extremely fun. You actually even can make entire houses come down although that is a lot of work and you usually don't have the time to just go for that task alone. That way collapsing houses don't happen in every game but you'll see it quite often. Houses of course aren't safe of losing some walls which happens in any game... :wink:

So yeah BC2 has some downsides like being just a "dumbed down" version of the PC Battlefield games. It still is a very fun game to play and especially the destruction part is pretty cool while not being too dominant...
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Battlefield Bad Company 2

Post by Gota »

That's pretty accurate I'd say.
I wanna say something important about this and MW 2.

None has map making tools!!!
I guess the mainstream players have been suckered out so many times they don't feel it anymore,but If you compare these 2 titles with Other fps that do have map editors that allow the community to create new maps and even mods(half life anyone?) than their value really drops fast...
I Enjoy the game a lot but I want more maps and Most maps are made for big battles I would love to have some really close range maps or maps which are build especially for sniper wars or Maps made for huge tank battles(16 tanks per side ?? ^^)..
Hell even 1v1 tiny maps could be awesome..

It's really a shame these companies are so greedy as to not allow the community to mod the game.


Off topic:
If anyone enjoys playing as a sniper I recommend this game:
http://www.gamespot.com/pc/action/snipe ... Btitle%3B1

If you get the game by questionable means you can still play Multiplayer(at least you could when i played it 2 years ago)!!
Its strictly sniper wars and its fun as hell.
User avatar
Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Re: Battlefield Bad Company 2

Post by Sleksa »

Gota wrote:...maps which are build especially for sniper wars
guess someone never tried isla inocentes
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Battlefield Bad Company 2

Post by Gota »

I'v tried them all.
Have you ever played the delta force series?
Machete234
Posts: 642
Joined: 12 Feb 2010, 11:55

Re: Battlefield Bad Company 2

Post by Machete234 »

Gota wrote: If you compare these 2 titles with Other fps that do have map editors that allow the community to create new maps and even mods(half life anyone?) than their value really drops fast...
They want the value to drop fast so they can sell a "new" game next christmas.
In the cod franchise its pretty obvious.

Also mw2 was broken on purpose, they dont want customization or the users to create new content.
Console players actually pay for downloadable content and the pc guys will probably have to do that too in the future.
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Battlefield Bad Company 2

Post by Gota »

Machete234 wrote:
Gota wrote: If you compare these 2 titles with Other fps that do have map editors that allow the community to create new maps and even mods(half life anyone?) than their value really drops fast...
They want the value to drop fast so they can sell a "new" game next christmas.
In the cod franchise its pretty obvious.

Also mw2 was broken on purpose, they dont want customization or the users to create new content.
Console players actually pay for downloadable content and the pc guys will probably have to do that too in the future.
It's really a shame these companies are so greedy as to not allow the community to mod the game.
TBH its really infuriating and i wish I had given this some thought before I bought bad company 2.
Flashbang232
Posts: 3
Joined: 19 Apr 2010, 02:27

Re: Battlefield Bad Company 2

Post by Flashbang232 »

Gota wrote:Has anyone purchased this game?
I see in the future...I am a seer...I see...A bunch of pirated shit so no one will have to buy this game lol yes I have and it's cake.
Master-Athmos
Posts: 916
Joined: 27 Jun 2009, 01:32

Re: Battlefield Bad Company 2

Post by Master-Athmos »

Gota wrote:TBH its really infuriating and i wish I had given this some thought before I bought bad company 2.
The MW series just as the BC series are console games in the first place. You cannot mod with your console so there's no need to give people modkits or something like that. Plus as it was said it destroys the value of the precious DLCs you want to sell...
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Battlefield Bad Company 2

Post by KaiserJ »

its fun! i played a bunch yesterday.

reminds me of how shit i am at battlefield games, and how unlike counterstrike they are.

as far as the modding tools go... idk if it could work in this case or people would just make custom maps where it's really easy to get exp/points etc... also im really now sure how the destruction system works, i have a feeling that it might be extremely complicated and hierarchy based (at least in terms of the buildings) and probably too difficult for a kid to have a go at. (maybe they're learned from farcry... such an awesome editor, and people bitching about "o0o0o its too hard to use i hate it")

and i don't love custom maps enough to snub this game... i agree it would be cool, but could cause some massive imbalances.

anyways it was funny... my first time playing, i was getting a bit of cpu lag, and i was worried that i couldn't play, but it turned out later that people were sitting in those rocket turrets trying to dig through a hill.

i have a real knack for clearing a building with a nade, and then running into it and having it collapse on top of me.

single player was boring after my 10th kill, maybe i will revisit it though

what guns / classes do you guys like

(oh right. 8.75/10 on the kaiser scale but its early days)
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Battlefield Bad Company 2

Post by Gota »

Kaiser whats your nick?
I do sniper either the gol or the 95 plus 12x scope and all sorts of different stuff depending on the my mood.
For long ranges dont forget to take into account bullet drop but notice that 95 bullets drop very slightly as oppose to other snipers(95 is also more effective versus helicopters).
Before i had those I sometimes used the half automatic snipers with red scope or 4x scope plus special detection scope and just played liek i was playing assault...pretty effective and sometimes even better than assaulting with assault guns.

Medic-very easy to exp,if you have the speed gagdet pick that and just start reviving players and throwing aid kits while killing enemies with the machine gun when you can(rush game mod is best for this).
-engi can be annoying to exp,at least at first.
I haven't even touched assault yet(I leave it for last cause it seems to me its the most oped cause of grenade launchers but i don't know yet).
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Battlefield Bad Company 2

Post by KaiserJ »

KaiserJ.ca

(haha gogo noobish 0.7 K/D ratio, thats what i get for drinking beer while i play)

i think the best gun i got so far was the xm8, i'm not wise enough to the tactics of this game to start using shotguns (which i tend to gravitate towards in every game) although i had some success with the SAIGA in isla innocentes. i really want that "GOL magnum" though, it looks pro

haven't bothered with anything but assault/recon yet

maybe we can do some squad deathmatch, im really good at drawing fire :mrgreen:
User avatar
Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Battlefield Bad Company 2

Post by Gota »

Yeah squad deathmatch is way more sneaky/smart than rush...
I find conquest the least interesting.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Battlefield Bad Company 2

Post by KaiserJ »

yeah; the squad DM is a lot of fun... maybe the others will start to appeal more when i get used to the game, but conquest seemed like "wander for a few mins then get potshotted when i round a corner" and rush seemed like "get ripped to shit by medics"

i blame most of my failscore on trying those modes... at least with SDM i was able to put together some sprees... the tanks are a lot like the ones in COD3 so it was easy to get used to them and start ripping people up
User avatar
Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Battlefield Bad Company 2

Post by Pxtl »

I'm sticking to UT3... although I'm disappointed that UT never jumped on the auto-regen-health bandwagon that every other FPS has switched to.
Post Reply

Return to “Off Topic Discussion”