Maybe its design, maybe its a feature...
But i noticed in a game that those voodoo (or what the name is) l1 gunships didnt die fast, so i took a closer look.
Those things have only 370 hp iirc, but they still needed 4-5 attacks by vamps to be killed (an attack did little over 100 damage), while other air targets are hit much harder by those missiles. In fact theose little beasts can take as much vamp hits than a brawler...
Is it a feature, or is it a bug that those gunships somehow are running around with a groundunit armourtype?
XTA balance bug l1 gunship
Moderator: Moderators
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Re: XTA balance bug l1 gunship
That is probably a bug in the specific damage assigned to the weapons of the vamps. That's what happens when we have to assign specific damage to units instead of category of units.IMSabbel wrote:... those voodoo (or what the name is) l1 gunships didnt die fast, so i took a closer look.
Those things have only 370 hp iirc, but they still needed 4-5 attacks by vamps to be killed (an attack did little over 100 damage), while other air targets are hit much harder by those missiles. In fact theose little beasts can take as much vamp hits than a brawler...
...
Code: Select all
[UNITINFO]
{
unitname=CORSFIG;
...
name=Voodoo;
...
}
Code: Select all
[UNITINFO]
{
unitname=CORVAMP;
...
weapon1=CORVTOL_ADVMISSILE;
weapon2=CORVTOL_ADVMISSILE;
...
}
Code: Select all
[CORVTOL_ADVMISSILE]
{
...
[DAMAGE]
{
default=65;//54;//68; //68
ARMTHUND=205;//155;
ARMBRAWL=205;//155;
ARMPEEP=205;//155;
ARMFIG=205;//155;
ARMCA=205;//155;
ARMACA=205;//155;
ARMATLAS=205;//155;
ARMPNIX=205;//155;
ARMHAWK=205;//155;
ARMLANCE=205;//155;
CORFINK=205;//155;
CORVENG=205;//155;
CORVAMP=205;//155;
CORHURC=205;//155;
CORTITAN=205;//155;
CORACA=205;//155;
CORSHAD=205;//155;
CORAPE=205;//155;
CORCA=205;//155;
CORVALK=205;//155;
}
...
}
This problem steams from the time of CD releasing CC. Since they didnt have the nice armor.txt system we have now (and everyone is so negative about) and didnt want to change all older units they couldnt have special damages against the new sea airplanes introduced. So instead they just gave them less HP.
I fixed it a week or so ago though.
I fixed it a week or so ago though.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53